Researcher Database

Masanori Sugimoto
Faculty of Information Science and Technology Computer Science and Information Technology Mathematical Science
Professor

Researcher Profile and Settings

Affiliation

  • Faculty of Information Science and Technology Computer Science and Information Technology Mathematical Science

Job Title

  • Professor

Degree

  • Ph.D. (Engineering)(University of Tokyo)

J-Global ID

Research Interests

  • 可視光通信   教育工学   複合現実感   音響イメージング   コンピュータビジョン   ユビキタスコンピューティング   ヒューマンコンピュータインタラクション   

Research Areas

  • Manufacturing technology (mechanical, electrical/electronic, chemical engineering) / Measurement engineering
  • Humanities & social sciences / Educational technology
  • Informatics / Intelligent robotics
  • Informatics / Perceptual information processing
  • Informatics / Intelligent informatics
  • Informatics / Human interfaces and interactions
  • Informatics / Database science

Academic & Professional Experience

  • 2012/10 - Today Graduate School of Information Science & Technology, Hokkaido University professor
  • 2008/04 The University of Tokyo The Graduate School of Engineering, Department of Electrical Engineering and Information Systems
  • 2002/04 The University of Tokyo Graduate School of Frontier Sciences, Department of Frontier Intormatics
  • 1999/08 The University of Tokyo Information Technology Center
  • 1997/01 米国コロラド大学(在外研究員、同年11月まで)
  • 1995/04 文部省学術情報センター 助手

Education

  •        - 1995  The University of Tokyo
  •        - 1990  The University of Tokyo  The Faculty of Engineering

Research Activities

Published Papers

  • 時間遅延推定のための最適変調信号を用いることによる高速可視光通信手法
    杉本 雅則, 熊木 逸人, 秋山 尚之, 橋爪 宏達
    電子情報通信学会論文誌 J101-B (5) 405 - 416 2018/05 [Refereed][Not invited]
  • 汎用ビデオカメラを用いた可視光通信
    橋爪 宏達, 杉本 雅則
    電子情報通信学会誌 101 (1) 44 - 51 2018/01 [Not refereed][Invited]
  • OBSERVE: Object Based learning to Support Education in Real and Virtual Environments
    Ota, Y, Komiyama, M, Egusa, R, Inagaki, S, Kusunoki, F, Sugimoto, M, Mizoguchi, H
    International Journal of Education and Research, 6 (1) 101 - 108 2018 [Refereed][Not invited]
  • Takayuki Akiyama, Masanori Sugimoto, Hiromichi Hashizume
    IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences E100A (9) 2001 - 2012 1745-1337 2017/09/01 [Refereed][Not invited]
     
    We describe SyncSync, a time-of-arrival (ToA)-based lo-calization method for smartphones. In general, ToA measurements show better precision than time-difference-of-arrival (TDoA) measurements, al-though ToA systems require a synchronization mechanism between anchor and mobile nodes. For this synchronization, we employ modulated LED light with an acoustic wave for time-of-flight distance measurements. These are detected by the smartphone's video camera and microphone. The time resolution in consumer video cameras is typically only a few tenths of a second, but by utilizing a CMOS image sensor's rolling shutter effect we obtain synchronization resolutions of a few microseconds, which is suffi-cient for precise acoustic ToA measurements. We conducted experiments to confirm operation of the system, and obtained ToA localization errors within 10 mm. The characteristics of the error distributions for both TDoA and ToA measurements were explained by dilution of precision.
  • Jana Backhus, Ichigaku Takigawa, Hideyuki Imai, Mineichi Kudo, Masanori Sugimoto
    IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES E100A (3) 865 - 876 1745-1337 2017/03 [Refereed][Not invited]
     
    In this paper, we introduce a self-constructive Normalized Gaussian Network (NGnet) for online learning tasks. In online tasks, data samples are received sequentially, and domain knowledge is often limited. Then, we need to employ learning methods to the NGnet that possess robust performance and dynamically select an accurate model size. We revise a previously proposed localized forgetting approach for the NGnet and adapt some unit manipulation mechanisms to it for dynamic model selection. The mechanisms are improved for more robustness in negative interference prone environments, and a new merge manipulation is considered to deal with model redundancies. The effectiveness of the proposed method is compared with the previous localized forgetting approach and an established learning method for the NGnet. Several experiments are conducted for a function approximation and chaotic time series forecasting task. The proposed approach possesses robust and favorable performance in different learning situations over all testbeds.
  • 高速高精度デバイス間同期技術とその応用
    橋爪 宏達, 杉本 雅則
    化学工業 67 (2) 85 - 88 2017/02 [Not refereed][Invited]
  • System for Art Knowledge Improvement by Interactions with Pictures
    Tamaki, H, Sakai, T, Ota, Y, Kusunoki, F, Inagaki, S, Egusa, R, Sugimoto, M, Mizoguch, H
    Journal of the Institute of Industrial Applications Engineers 5 (2) 59 - 64 2017 [Refereed][Not invited]
  • Tsugunosuke Sakai, Haruya Tamaki, Yosuke Ota, Ryohei Egusa, Shigenori Inagaki, Fusako Kusunoki, Masanori Sugimoto, Hiroshi Mizoguch
    International Journal on Smart Sensing and Intelligent Systems 10 (2) 296 - 307 1178-5608 2017 [Refereed][Not invited]
     
    This paper describes the relationship between visual attention and eye blink frequency. In an experiment, we prompted the activation of a subject's visual attention and examined the influence of visual attention (as measured using electrodermal activity (EDA), which is meaningfully correlated with visual attention) on the subject's eye blink frequency. Experimental results show that engagement of visual attention decreased eye blink frequency and that when visual attention was not activated, eye blink frequency increased. Knowledge of this relationship provides a technique using EDA to objectively determining a subject's visual attention status.
  • Masanori Sugimoto, Hayato Kumaki, Takayuki Akiyama, Hiromichi Hashizume
    IEEE TRANSACTIONS ON SIGNAL PROCESSING 65 (2) 505 - 516 1053-587X 2017/01 [Refereed][Not invited]
     
    This paper presents a rapid and accurate time-synchronization technique using an LED and an off-the-shelf camera. We discuss optimally modulated illumination as a function of camera exposure time through theoretical analysis and derive its mathematical representation. Experiments in real environments with a single LED and 60 fps camera show that the proposed technique can achieve time synchronization within a 17.4 mu s error at the 90th percentile using only four frames ( a measurement time of 0.067 s). Comparative experiments with computer simulations prove that the proposed technique using optimally modulated illumination to camera exposure time needs less CPU time than that using nonoptimally modulated illumination. The performance of the proposed technique derived from the noise distribution of intensities in captured images agrees closely with the experimental results, enabling time synchronization to be estimated within a confidence interval at a given confidence level. Possible applications to be developed by utilizing features of the proposed technique are described.
  • 中村 将成, 秋山 尚之, 杉本 雅則, 橋爪 宏達
    情報処理学会論文誌 57 (11) 2489 - 2500 1882-7764 2016/11/15 [Refereed][Not invited]
     
    In this paper, we describe a 3D indoor positioning method for a smartphone using its built-in microphone that captures acoustic signals from off-the-shelf speakers. For rapid and precise positioning, we propose Frequency Division Multiplexing Phase Accordance Method (FDM-PAM), which enables multiple speakers to simultaneously transmit acoustic signals with different frequencies. Through positioning experiments using TDoA (Time Difference of Arrival) trilateration, FDM-PAM was confirmed to achieve its random errors of less than 2.8cm at 7.8 measurements per second. We investigated the relation between measured positions and positioning errors through computer simulations and clarified main causes related to the systematic errors.
  • 可聴周波数帯域を用いることによるスポット制御可能な情報伝送手法
    中村 将成, 秋山 尚之, 杉本 雅則, 橋爪 宏達
    情報処理学会論文誌 57 (11) 2489 - 2500 2016/11 [Refereed][Not invited]
  • Hideaki Konno, Mineichi Kudo, Hideyuki Imai, Masanori Sugimoto
    SPEECH COMMUNICATION 83 10 - 20 0167-6393 2016/10 [Refereed][Not invited]
     
    We can perceive pitch in whispered speech, although fundamental frequency (F-0) does not exist physically or phonetically due to the lack of vocal-fold vibration. This study was carried out to determine how people generate such an unvoiced pitch. We conducted experiments in which speakers uttered five whispered Japanese vowels in accordance with the pitch of a guide pure tone. From the results, we derived a multiple regression function to convert the outputs of a mel-scaled filter bank of whispered speech into the perceived pitch value. Next, using this estimated pitch value as F-0, we constructed a system for conversion of whispered speech to normal speech. Since the pitch varies with time according to the spectral shape, it was expected that the pitch accent would be kept by this conversion. Indeed, auditory experiments demonstrated that the correctly perceived rate of Japanese word accent was increased from 55.5% to 72.0% compared with that when a constant F-0 was used. (C) 2016 Elsevier B.V. All rights reserved.
  • Feasibility Study on the Relationship Between Attention and Blinking
    Yoshida, R, Sakai, T, Ishi, Y, Nakayama, T, Ogitsu, T, Takemura, H, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F, Mizoguchi, H
    International Journal on Smart Sensing and Intelligent Systems 9 (1) 21 - 31 2016 [Refereed][Not invited]
  • Range Image Sesnor-based Eye Gase Estimation by Using the Relationship between the Face and Eye Direction
    Tamaki, H, Sakai, T, Ota, Y, Kusunoki, F, Inagaki, S, Egusa, R, Sugimoto, M, Mizoguchi, H
    International Journal on Smart Sensing and Intelligent System 9 (4) 2297 - 2308 2016 [Refereed][Not invited]
  • 完全情報ゲームにおける適応的モンテカルロ木探索手法の提案
    大佐賀 猛, 吉川 毅, 野中 秀俊, 杉本 雅則
    情報処理学会論文誌 数理モデル化と応用 7 (4) 1908 - 1921 2014/03 [Not refereed][Not invited]
  • 音響イメージングにおけるログステップマルチキャリア波によるドップラー速度推定法
    前田 泰成, 杉本 雅則, 橋爪 宏達
    電子情報通信学会論文誌 J97-A (1) 2014/01 [Refereed][Not invited]
  • 村津 啓太, 舟生 日出男, 楠 房子, 武田 義明, 井上 晴香, 山口 悦司, 稲垣 成哲, 杉本 雅則, 溝口 博
    科学教育研究 38 (4) 228 - 237 2014 [Refereed][Not invited]
  • Developing Voice Separation System for Support Education Research: Determining Learner Reaction without Contact
    Taguchi, T, Egusa, R, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    Journal of Convergence Information Technology 9 (3) 12 - 17 2014 [Refereed][Not invited]
  • Sound-Separation System using Spherical Microphone Array with Three-Dimensional Directivity? KIKIWAKE 3D: Language Game for Children
    Nakadai, T, Nakayama, T, Taguchi, T, Egusa, R, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    International Journal on Smart Sensing and Intelligent System 7 (4) 1908 - 1921 2014 [Refereed][Not invited]
  • Natapon Pantuwong, Masanori Sugimoto
    VISUAL COMPUTER 29 (3) 203 - 216 0178-2789 2013/03 [Refereed][Not invited]
     
    A curve skeleton is used to represent a 3D object in many different applications. It is a 1D curve that captures topology of the 3D object. The proposed method extracts a curve skeleton from the vector field inside the 3D object. A vector at each voxel of the 3D object is calculated using a pseudonormal vector. By using such a calculation, the computation time is significantly reduced compared with using a typical potential field. A curve skeleton is then extracted from the pseudonormal vector field by using a skeleton-growing algorithm. The proposed algorithm uses high-curvature boundary voxels to search for a set of critical points and skeleton branches near high-curvature areas. The set of detected critical points is then used to grow a curve skeleton in the next step. All parameters of our algorithms are calculated from the 3D object itself, without user intervention. The effectiveness of our method is demonstrated in our experiments.
  • Sugimoto, M, Kanie, N, Nakamura, S, Hashizume, H
    Journal of Location Based Services 2013 [Refereed][Not invited]
  • Sugimoto, M, Kanie, N, Nakamura, S, Hashizume, H
    Journal of Location Based Services 7 2013 [Refereed][Not invited]
  • Masanori Sugimoto, Shigeki Nakamura, Yuki Inoue, Hiromichi Hashizume
    International Journal on Smart Sensing and Intelligent Systems 6 (3) 791 - 809 1178-5608 2013 [Refereed][Not invited]
     
    This paper describes a new ranging technique using optical signals. The proposed technique is called LT-PAM (Long-Term Phase Accordance Method), and it has been extended from our own ranging technique called Phase Accordance Method (PAM). LT-PAM transmits multiple sync patterns composed of two sinusoidal waves with different frequencies. Unlike chirp modulation techniques, LTPAM transmits the two waves simultaneously and thus enables the shortening of measurement time. We have conducted experiments using two types of light sources, collimated and diffused light. The experimental results indicated that the proposed method showed a moderate level of accuracy by adjusting the measurement time. For example, LT-PAM using a light emitting diode transmitting multiple sync patterns lasting 4 ms achieved 19.5 mm standard deviation in a measurement ranging 1500 mm. We also describe the theoretical analyses related to the proposed technique and discuss possible improvements by comparing theoretical and experimental results.
  • Takayuki Adachi, Masafumi Goseki, Hiroshi Takemura, Hiroshi Mizoguchi, Fusako Kusunoki, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda
    Journal of Robotics and Mechatronics 25 (4) 762 - 766 1883-8049 2013 [Refereed][Not invited]
     
    The method proposed here for 3D position measurement and identification of individuals by integrating ultrasonic and Kinect sensors uses ultrasonic transmitter tags with unique identifiers. Ultrasonic sensors measure the 3D positions of and identify tagged individuals, but cannot make measurements if there are no receivers in the direction of ultrasonic waves from transmitters. Kinect sensors measure 3D positions of individuals and track them with OpenNI, but Kinect sensors cannot make measurements if occlusion occurs due to the overlapping of individuals. Evaluation results show that the method proposed here is more robust than methods only using either ultrasonic or Kinect sensors.
  • RoboTable2: A Novel Programming Environment using Physical Robots on a Tabletop Platform
    Sugimoto, M, Fujita, T, Mi, H, Krzywinski, A
    ACM Computers in Entertainment 10 2013 [Refereed][Not invited]
  • Natsuda Laokulrat, Yasushige Maeda, Masanori Sugimoto, Hiromichi Hashizume
    MEASUREMENT SCIENCE AND TECHNOLOGY 23 (11) 0957-0233 2012/11 [Refereed][Not invited]
     
    Airborne acoustic imaging has the capability of obtaining distance information of an object in a scene, the capability of distinguishing objects from the background or a texture and it can also estimate the velocity of objects. However, the nonideal radiation pattern of a transmitter used for insonifying an imaging space can degrade imaging results. In this work, radiation patterns have been investigated, and a new approach to decrease the effect of a transmitter's radiation pattern in acoustic imaging is proposed. The novelty of our proposed method is that we used the measurement-based transmitter's radiation compensation. The compensation can be accomplished without knowing anything about the model and characteristics of the transmitter, the receiver and the medium. We compensated for the transmitter's radiation pattern and reconstructed acoustic images using the synthetic transmit aperture imaging technique. The compensation was based on the radiation pattern obtained from real measurements using a Wiener filter. The Wiener filter was used to compensate for the nonideal radiation pattern of the ultrasonic transmitter for both the phase and amplitude aspects simultaneously. To verify the proposed method, an indoor airborne acoustic imaging experiment was conducted using a two-dimensional (2D) receiver array and a 2D transmitter array. The results show an obvious improvement in the vertical angular resolution of the reconstructed three-dimensional images as well as a satisfactory horizontal angular resolution.
  • Natapon Pantuwong, Masanori Sugimoto
    COMPUTER ANIMATION AND VIRTUAL WORLDS 23 (2) 125 - 141 1546-4261 2012/03 [Refereed][Not invited]
     
    Rigging is a process for creating skeletons used to animate articulated characters. In conventional computer-animation software, this process must be performed manually. Although several automatic rigging algorithms have been proposed, these methods still require user intervention. This paper proposes an automatic algorithm that generates an inverse kinematic skeleton for a character by locating an appropriate template skeleton on the extracted curve skeleton of the input 3D character model. After the curve skeleton is extracted, it is analyzed and classified into an appropriate category. The classification conditions are developed from the characteristics of each kind of real animal. We also develop an algorithm to extract the anatomical meaning of each skeleton segment. On the basis of the classification result, a suitable template skeleton is retrieved from the database. Each bone of the template skeleton can then be located on the appropriate skeleton segment of the input skeleton graph by using the extracted anatomical meanings. In contrast to previous methods, the algorithm does not require the input 3D character models to have certain poses or orientations. Moreover, all processes can be completed without user intervention. Copyright (C) 2012 John Wiley & Sons, Ltd.
  • Haipeng Mi, Aleksander Krzywinski, Tomoki Fujita, Masanori Sugimoto
    Advances in Human-Computer Interaction 2012 (ID: 301608) 10 pages  1687-5893 2012 [Refereed][Not invited]
     
    This paper presents the design, development, and testing of a tabletop interface called RoboTable, which is an infrastructure supporting intuitive interaction with both mobile robots and virtual components in a mixed-reality environment. With a flexible software toolkit and specifically developed robots, the platform enables various modes of interaction with mobile robots. Using this platform, prototype applications are developed for two different application domains: RoboPong investigates the efficiency of the RoboTable system in game applications, and ExploreRobot explores the possibility of using robots and intuitive interaction to enhance learning. © 2012 Haipeng Mi et al.
  • テーブルトップ環境における新しいロボットプログラミング手法の提案,情報処理学会論文誌
    藤田 智樹, 米 海鵬, 杉本 雅則
    情報処理学会論文誌 53 (3) 1101 - 1109 2012 [Refereed][Not invited]
  • Toshio Ito, Masanori Sugimoto, Hiromichi Hashizume
    IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES E94A (10) 1907 - 1919 0916-8508 2011/10 [Refereed][Not invited]
     
    This paper presents and evaluates a new acoustic imaging system that uses multicarrier signals for correlation division in synthetic transmit aperture (CD-STA). CD-STA is a method that transmits uncorrelated signals from different transducers simultaneously to achieve highspeed and high-resolution acoustic imaging. In CD-STA, autocorrelations and cross-correlations in transmitted signals must be suppressed because they cause artifacts in the resulting images, which narrow the dynamic range as a consequence. To suppress the correlation noise, we had proposed to use multicarrier signals optimized by a genetic algorithm. Because the evaluation of our proposed method was very limited in the previous reports, we analyzed it more deeply in this paper. We optimized three pairs of multicarrier waveforms of various lengths, which correspond to 5th-, 6th-and 7th-order M-sequence signals, respectively. We built a CD-STA imaging system that operates in air. Using the system, we conducted imaging experiments to evaluate the image quality and resolution of the multicarrier signals. We also investigated the ability of the proposed method to resolve both positions and velocities of target scatterers. For that purpose, we carried out an experiment, in which both moving and fixed targets were visualized by our system. As a result of the experiments, we confirmed that the multicarrier signals have lower artifact levels, better axial resolution, and greater tolerance to velocity mismatch than M-sequence signals, particularly for short signals.
  • Masanori Sugimoto
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES 4 (3) 249 - 260 1939-1382 2011/07 [Refereed][Not invited]
     
    This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the design requirements of GENTORO from both technological and practical viewpoints. A user study indicates that GENTORO's ability to enable manipulation of a robot using a handheld projector in a physical space can enhance children's embodied participation in, and their level of engagement with, their storytelling activities, and can support children in designing and expressing creative and original stories.
  • Vinh Ninh Dao, Masanori Sugimoto
    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS E94D (2) 336 - 348 0916-8532 2011/02 [Refereed][Not invited]
     
    This paper describes a technique for reconstructing dynamic scene geometry using a handheld video projector-camera system and a single checkerboard image as a structured light pattern. The proposed technique automatically recognizes a dense checkerboard pattern under dynamic conditions. The pattern-recognition process is adaptive to different light conditions and an object's color, thereby avoiding the need to set threshold values manually for different objects when the scanning device is moving. We also propose a technique to find corresponding positions for the checkerboard pattern, when displayed by a projector, without needing any position-encoding techniques. The correspondence matching process is based on epipolar geometry, enabling the checkerboard pattern to be matched even if parts of it are occluded. By using a dense checkerboard pattern, we can construct a handheld projector-camera system that can acquire the geometry of objects in real time, and we have verified the feasibility of the proposed techniques.
  • 携帯プロジェクタカメラシステムを用いたモバイルヒューマンインタフェースのための幾何学補正手法
    杉本 雅則
    画像ラボ 22 (8) 54 - 59 2011 [Not refereed][Invited]
  • Siriborvornratanakul, T, Sugimoto, M
    International Journal of Information Processing and Management 2 (1) 65 - 81 2011 [Refereed][Not invited]
  • Thitirat Siriborvornratanakul, Andmasanori Sugimoto
    EURASIP JOURNAL ON ADVANCES IN SIGNAL PROCESSING Volume 2011 (Article ID 572596) 17 pages  1687-6180 2011 [Refereed][Not invited]
     
    ipProjector stands for interactive portable projector which is a project trying to make a smart projection system while retaining absolute portability of the devices and setups. In this paper, an ipProjector framework is proposed for unsupervised real-time object augmentation applications. Scene-independent projector-camera geometric calibration is introduced so that the projected augmentation always appears in the desired geometry despite an unconstrained surface. Using nonintrusive projection, the system can ensure correct vision-based analysis because external appearances of the environment and object (as seen by the camera) are hardly changed by the overlaid projected content. Finally, an unsupervised visual detector is used to guarantee robustness of the detection regardless of lighting variations. Several image processing algorithms are applied in the framework, including image warping using perspective transformation, color conversion using the nearest-neighbor search algorithm, and multiscale visual detection. Based on a small-scale laboratory setting, experiments were conducted to evaluate the proposed approaches, and one example was built to prove the proposed concept in object augmentation.
  • TSaT-MUSIC: A Novel Algorithm for Rapid and Accurate Ultrasonic 3D Localization
    Mizutani, M, Ito, I, Sugimoto, M, Hashizume, H
    EURASIP Journal on Advances in Signal Processing 2011:101 2011 [Refereed][Not invited]
  • 画像認識手法を用いたヒューマンインタフェースの研究動向
    杉本 雅則
    映像情報メディア学会誌 64 (12) 1793 - 1796 2010 [Not refereed][Invited]
  • Thitirat Siriborvornratanakul, Masanori Sugimoto
    International Journal of Digital Multimedia Broadcasting 2010 12 pages  1687-7578 2010 [Refereed][Not invited]
     
    We propose an interactive projection system for a virtual studio setup using a single self-contained and portable projection device. The system is named ipProjector, which stands for Interactive Portable Projector. Projection allows special effects of a virtual studio to be seen by live audiences in real time. The portable device supports 360-degree shooting and projecting angles and is easy to be integrated with an existing studio setup. We focus on two fundamental requirements of the system and their implementations. First, nonintrusive projection is performed to ensure that the special effect projections and the environment analysis (for locating the target actors or objects) can be performed simultaneously in real time. Our approach uses Digital Light Processing technology, color wheel analysis, and nearest-neighbor search algorithm. Second, a paired projector-camera system is geometrically calibrated with two alternative setups. The first uses a motion sensor for real-time geometric calibration, and the second uses a beam splitter for scene-independent geometric calibration. Based on a small-scale laboratory setting, experiments were conducted to evaluate the geometric accuracy of the proposed approaches, and an application was built to demonstrate the proposed ipProjector concept. Techniques of special effect rendering are not concerned in this paper. © 2010 T. Siriborvornratanakul and M. Sugimoto.
  • 最適化したマルチキャリア信号と合成送信開口による高画質音響イメージング
    伊藤 俊夫, 杉本 雅則, 橋爪 宏達
    電子情報通信学会論文誌 J93-A (5) 341 - 352 2010 [Refereed][Not invited]
  • Extended Phase Accordance Method: A Real-time and Accurate Technique for EstimatingPosition and Velocity of Moving Objects using Ultrasonic Communication
    Sato, T, Nakamura, S, Sugimoto, M, Hashizume, H
    Sensors and Transducer Journal 9 56 - 70 2010 [Refereed][Not invited]
  • Toshio Ito, Tetsuya Sato, Kan Tulathimutte, Masanori Sugimoto, Hiromichi Hashizume
    IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES E92A (6) 1408 - 1416 0916-8508 2009/06 [Refereed][Not invited]
     
    We have introduced a new ultrasonic-based localization method that requires only one ultrasonic receiver to locate transmitters. In our previous reports [1], [2], we conducted several fundamental experiments, and proved the feasibility and accuracy of our system. However the performance in a more realistic environment has not yet been evaluated. In this paper, we have extended our localization system into a robot tracking system, and conducted experiments where the system tracked a moving robot. Localization was executed both by our proposed method and by the conventional TOA method. The experiment was repeated with different density of receivers. Thus we were able to compare the accuracy and the scalability between our proposed method and the conventional method. As a result 90-percentile of the position error was from 6.2 cm to 14.6 cm for the proposed method, from 4.0 cm to 6.1 cm for the conventional method. However our proposed method succeeded in calculating the position of the transmitter in 95% out of total attempts of localization with sparse receivers (4 receivers in about 5 m x 5 m area), whereas the success rate was only 31% for the conventional method. From the result we concluded that although the proposed method is less accurate it can cover a wider area with sparse receivers than the conventional method. In addition to the dynamic tracking experiments, we also conducted some localization experiments where the robot stood still. This was because we wanted to investigate the reason why the localization accuracy degraded in the dynamic tracking. According to the result, the degradation of accuracy might be due to the systematic error in localization which is dependent on the geometric relationship between the transmitter and the receiver.
  • Yuichiro Takeuchi, Masanori Sugimoto
    PERSONAL AND UBIQUITOUS COMPUTING 13 (2) 119 - 132 1617-4909 2009/02 [Refereed][Not invited]
     
    In this paper, we describe an intelligent location-aware city guide system, which adapts to each user's preferences, and uses an intuitive "metal detector'' interface for navigation. Our system analyzes each user's past location data history to estimate individual preferences, and allows users to find shops that match their tastes in the same way a metal detector would be used to detect metal objects. The procedure with which the system picks out shops that match each user's preferences includes a newly developed place learning algorithm, which can efficiently find frequented places, complete with their proper names (e. g. "The Ueno Royal Museum''). We have conducted a series of evaluation tests at a popular shopping district inside Tokyo, and the results validate the effectiveness of our overall approach.
  • 音波イメージングシステムの直感的 な設計評価を可能にする線形モデル
    伊藤 俊夫, 杉本 雅則, 橋爪 宏達
    電子情報通信学会論文誌 J92-A (8) 559 - 570 2009 [Refereed][Not invited]
  • 高精度超音波移動体測位のための位相一致法の拡張手法
    佐藤 哲也, 杉本 雅則, 橋爪 宏達
    電子情報通信学会論文誌 J92-A (12) 953 - 963 2009 [Refereed][Not invited]
  • GENTORO: モバイル複合現実環境におけるストーリーテリング支援システムの設計と評価
    伊藤 俊廷, グェン トゥン ゴク, 杉本 雅則, 稲垣 成哲
    情報処理学会論文誌 50 (12) 2819 - 2830 2009 [Refereed][Not invited]
  • 拡張現実感手法を用いた学習支援
    杉本 雅則
    人工知能学会論文誌 23 (2) 237 - 242 2008 [Not refereed][Invited]
  • 位相一致法による正確な超音波位置認識手法とその特性
    橋爪 宏達, 金子 歩, 杉本 雅則
    電子情報通信学会論文誌 J91-A (4) 435 - 447 2008 [Refereed][Not invited]
  • Nurturing Learners' Communities by Creating and Sharing Maps
    Miura, S, Ravasio, P, Sugimoto, M
    PsychNology Journal 6 (3) 269 - 289 2008 [Refereed][Not invited]
  • 細井 一弘, ダオ ヴィン ニン, 森 晶洋, 杉本 雅則
    日本バーチャルリアリティ学会論文誌 12 (3) 285 - 294 2007 [Refereed][Not invited]
  • 位置情報履歴を利用したユーザアダプティブな街案内システム
    竹内 雄一郎, 杉本 雅則
    電子情報通信学会論文誌 J90-D (11) 2981 - 2988 2007 [Refereed][Not invited]
  • Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume
    IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART C-APPLICATIONS AND REVIEWS 36 (5) 693 - 700 1094-6977 2006/09 [Refereed][Not invited]
     
    This correspondence describes a system called ePro for supporting face-to-face group activities. ePro connects a sensor-embedded board that utilizes radio frequency identification (RFID) technology for object recognition and a computer simulation, and is currently used to discuss urban planning and environmental problems. Users collaboratively construct a town by placing pieces such as houses on the board. The computer simulation program automatically recognizes the arrangement of pieces on the board. It then shows environmental changes of the town through visualized simulation results. The goal of ePro is to initiate group discussions: The physical board supports the participation of each user by allowing them to manipulate physical objects, and the computer simulation gives users feedback on their manipulation, which triggers their further actions. A comparative user study of ePro (with and without the sensor-embedded board) was conducted. Through the study, ePro has proved its high usability and effectiveness in activating discussions in face-to-face group activities.
  • K Yatani, K Tamura, K Hiroki, M Sugimoto, H Hashizume
    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS E89D (1) 150 - 157 1745-1361 2006/01 [Refereed][Not invited]
     
    Mobile devices have acceleratedly penetrated into our daily lives. Though they were originally designed as a communication too] or for personal use, and due to the rapid availability of wireless network technologies, people have begun to use mobile devices for supporting collaborative work and learning. There is, however, a serious problem in mobile devices related to their user interfaces. In this paper, we try to alleviate the problem and propose intuitive techniques for information transfer, which is one of the typical usages of mutually-connected computers. Our system, Toss-it, enables a user to send information from the user's PDA to other electronic devices with a "toss" or "swing" action, like a user would toss a ball or deal cards to others. The implementation of Toss-It consists of three principle parts - gesture recognition, location recognition, and file transfer. We especially describe the details of gesture recognition and location recognition. We then evaluate the practicability and usability of Toss-It through the experiments. We also discuss user scenarios describing how Toss-It can support users' collaborative activities.
  • Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
    Fischer, G, Sugimoto, M
    Journal on Research and Practice in Technology Enhanced Learning 1 (1) 31 - 64 2006 [Refereed][Not invited]
  • T-RHYTHM: 振動デバイスを用いたリズム学習支援システム
    三浦 宗介, 杉本 雅則
    電子情報通信学会論文誌 J89-D (6) 1260 - 1268 2006 [Refereed][Not invited]
  • 携帯端末の3次元位置に基づく投影画面の表示と直感的な操作手法の試み
    杉本 雅則, 宮原 耕介, 井上 博司, 田村 晃一
    情報処理学会論文誌 47 (6) 1976 - 1986 2006 [Refereed][Not invited]
  • 細井 一弘, 杉本 雅則
    日本バーチャルリアリティ学会論文誌 11 (2) 225 - 236 2006 [Refereed][Not invited]
  • G Fischer, E Giaccardi, H Eden, M Sugimoto, YW Ye
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES 63 (4-5) 482 - 512 1071-5819 2005/10 [Refereed][Not invited]
     
    The power of the unaided individual mind is highly overrated. Although society often thinks of creative individuals as working in isolation, intelligence and creativity result in large part from interaction and collaboration with other individuals. Much human creativity is social, arising from activities that take place in a context in which interaction with other People and the artifacts that embody collective knowledge are essential contributors. This paper examines: (1) how individual and social creativity can be integrated by means of proper collaboration models and tools supporting distributed cognitiori; (2) how the creation of shareable externalizations ("boundary objects") and the adoption of evolutionary process models in the construction of meta-design environments can enhance creativity and support spontaneous design activities ("unselfconscious cultures of design"); and (3) how a new design competence is emerging-one that requires passage from individual creative actions to synergetic activities, from the reflective practitioner to reflective communities and from given tasks to personally meaningful activities. The paper offers examples in the context of collaborative design and art practice, including urban planning, interactive art and open source. In the effort to draw a viable path "beyond binary choices", the paper points out some major challenges for the next generation of socio-technical environments to further increase the integration of individual and social creativity. (c) 2005 Elsevier Ltd. All rights reserved.
  • 実世界とのインタラクションによる学習支援
    杉本 雅則
    教育システム情報学会誌 22 (3) 161 - 168 2005 [Not refereed][Invited]
  • Koji Yatani, Mayumi Onuma, Masanori Sugimoto, Fusako Kusunoki
    Systems and Computers in Japan 35 (14) 54 - 63 0882-1666 2004/12 [Refereed][Not invited]
     
    In recent years, handheld devices have been playing an important role in children's learning. How to utilize mobile devices such as handheld devices to support collaborative learning has been an important research topic of Computer-Supported Collaborative Learning (CSCL). Educators in Japan are seeking an educational system structure that supports "integrated courses," which have been introduced due to the revision of National Curriculum Standards. We focused on a museum as one of the appropriate locations where "integrated courses" are held and constructed a system named Musex for supporting children's learning with two personal digital assistants (PDAs). Musex provides children with opportunities to answer questions related to exhibitions collaboratively. We performed an experiment on Musex in a science museum and discuss the results in this paper. ©2004 Wiley Periodicals, Inc.
  • Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Kuniyoshi Takatoki, Atsushi Yoshikawa
    Systems and Computers in Japan 35 (9) 39 - 50 0882-1666 2004/08 [Refereed][Not invited]
     
    The authors have used sensing boards based on RFID technology to construct a face-to-face group learning support system integrating the physical world and the virtual world. The system is shown to be useful through performance in that a learner without sufficient skill in using a computer can easily participate in learning, and knowledge acquired through textbooks and the like can be tested in the physical world. On the other hand, some problems have been pointed out: the utterances depend more strongly on the leader, and learning support with a higher degree of realism is desired. Consequently, in the system proposed in this paper, multiple sensing boards are placed at different sites so that the learner groups can communicate face-to-face. The sensing boards are connected through a network so that the operations on the board can influence each other. The learners in the group gather around the board and try to solve the problem face-to-face. They also interact with the learners in another group through a chat system. The learners in a primary school classroom used the system to study city design and environmental problems, and the effectiveness of the proposed system was demonstrated. © 2004 Wiley Periodicals, Inc.
  • 細井 一弘, 杉本 雅則, 橋爪 宏達
    人工知能学会論文誌 19 136 - 144 1346-0714 2004 [Refereed][Not invited]
  • Musex: 博物館におけるPDAを用いた協調学習支援システム
    矢谷 浩司, 大沼 真弓, 杉本 雅則, 楠 房子
    電子情報通信学会論文誌 J86-D-I (10) 773 - 782 2003 [Refereed][Not invited]
  • Shuichi Takahashi, Akihiko Uchiyama, Naoki Suzuki
    Systems and Computers in Japan 33 (6) 93 - 100 0882-1666 2002/06/15 [Refereed][Not invited]
     
    This paper discusses a group learning support system that promotes the externalization of thinking and sharing of understanding. The proposed system has the following two features. (1) Game characteristics are introduced in order to motivate the participation of the learners. (2) By combining a board game with computer simulation, externalization of thinking and sharing of understanding are supported. The effectiveness of the proposed system was evaluated experimentally in a primary school. The results confirmed the effectiveness of the proposed system. © 2002 Wiley Periodicals, Inc. Syst. Comp. Jpn.
  • 思考の外化を支援することによるグループ学習支援システム
    楠 房子, 杉本 雅則, 橋爪 宏達
    電子情報通信学会論文誌 J83-DI (6) 580 - 587 2002 [Refereed][Not invited]
  • 楠 房子, 杉本 雅則, 稲垣 成哲, 高時 邦宜
    科学教育研究 26 (6) 34 - 41 2002 [Refereed][Not invited]
  • ネットワーク型センシングボードを用いることによる協調学習支援システムの構築
    杉本 雅則, 楠 房子, 稲垣 成哲, 高時 邦宜, 吉川 厚
    電子情報通信学会論文誌 J85-D-1 (12) 1152 - 1163 2002 [Refereed][Not invited]
  • 楠 房子, 杉本 雅則, 橋爪 宏達
    日本バーチャルリアリティ学会論文誌 7 (4) 487 - 494 2002 [Refereed][Not invited]
  • 情報収集システムにおけるユーザモデリングと適応的インタラクション
    杉本 雅則
    人工知能学会論文誌 14 (1) 25 - 32 1999 [Not refereed][Not invited]
  • グループには頭がない - 社会的インタラクションを支援するための概念的枠組みとシステム
    Fischer, G. 杉本
    情報処理 40 (6) 575 - 582 1999 [Not refereed][Invited]
  • Sugimoto, M, Hori, K, Ohsuga, S
    IEEE Transactions on Systems, Man, and Cybernetics 28 (1) 124 - 136 1094-6977 1998 [Refereed][Not invited]
  • Masanori Sugimoto, Norio Katayama, Atsuhiro Takasu
    International Journal on Digital Libraries 2 (1) 54 - 66 1432-5012 1998 [Refereed][Not invited]
     
    Digital libraries on the Internet are constructed separately and managed autonomously, and their semantics are different from each other. On the other hand, users of digital libraries have their own information needs. In order for users to fully utilize digital libraries, therefore, a new method for promoting mediation between the semantics of digital libraries and users' information needs is vital. COSPEX (Conceptual SPace EXplorer), proposed in this paper, is a system that can enhance such mediation. Through the exploration of information spaces encompassing multiple digital libraries, users of COSPEX can construct their own private digital libraries. © Springer-Verlag 1998.
  • M Sugimoto, K Hori, S Ohsuga
    KNOWLEDGE-BASED SYSTEMS 9 (6) 369 - 376 0950-7051 1996/10 [Refereed][Not invited]
     
    In this paper we describe a system to visualize different viewpoints for supporting researchers' creativity. The system has a text database composed of journal and conference papers. It elicits the viewpoints of the papers automatically and visualizes the semantic relations between them. By using it the users can find new viewpoints on their own research and form creative ideas. To evaluate the system, we carried out the user studies not only for creativity aid but also for communication aid and information retrieval, and confirmed its effectiveness.
  • M SUGIMOTO, K HORI, S OHSUGA
    KNOWLEDGE-BASED SYSTEMS 7 (4) 233 - 238 0950-7051 1994/12 [Refereed][Not invited]
     
    The paper discusses how computers can assist human creativity. A support system has been built and applied to the domain of automobile design. The system uses multidimensional data and statistical methods, and configures a space for inspiring the users' design activity. In the first step, it assists them in forming individual design concepts. In the second step, it assists them in deciding their target design concepts. It has been confirmed that it works effectively through experiments. Some of the open questions on creativity support systems are also discussed.
  • 設計問題への発想支援システムの応用と発想過程のモデル化の試み
    杉本 雅則, 堀 浩一, 大須賀 節雄
    人工知能学会誌 8 (5) 575 - 582 1993 [Refereed][Not invited]
  • A Method for Assisting Creative Design Process
    Sugimoto, M, Hori, K, Ohsuga, S
    Languages of design 1 (4) 355 - 365 1993 [Refereed][Not invited]

Conference Activities & Talks

  • Selective Visible Light Communication for Multiple Video Cameras using a Single Light Source  [Not invited]
    Hirano, A, Shimada, S, Hashizume, H, Sugimoto, M
    Proceedings of ACM SenSys 2018, Shenzhen, China, 2018 (to appear)  2018
  • Indoor Positioning Using Reflected Light and a Video Camera  [Not invited]
    Shimada, S, Hashizume, H, Sugimoto, M
    Proceedings of IPIN 2018, Nantes, France, 2018 (to appear)  2018
  • Murakami, H., Nakamura, M., Yamasaki, S., Hashizume, H., Sugimoto, M.  [Not invited]
    Smartphone Localization using Active--Passive Acoustic Sensing
    Proceedings of IPIN 2018, Nantes, France, 2018 (to appear)  2018
  • Let’s Build Forests for 300 Years: Game-Based Learning in Environmental Education  [Not invited]
    Kawaguchi, H, Mizoguchi, H, Egusa, R, Takeda, Y, Yamaguchi, E, Inagaki, S, Kusunoki, F, Funaoi, H, Sugimoto, M
    Proceedings of ECGBL, Sophia Antipolis, France  2018
  • Expansion of Science Education Within the Museum Using Body Movements of Multiple People  [Not invited]
    Tokuoka, M, Mizoguchi, H, Egusa, R, Inagaki, S, Kusunoki, F, Sugimoto, M
    Proceedings of IOSTE 2018, Malmo, Sweden, 2018  2018
  • "Discuss and Behave Collaboratively!” – Full-Body Interactive Learning Support System within a Museum to Elicit Collaboration with Children  [Not invited]
    Tokuoka, M, Mizoguchi, H, Egusa, R, Inagaki, S, Kusunoki, F, Sugimoto, M
    Proceedings of CollabTech 2018, Costa de Caprica, Portugal, pp.104-111  2018
  • Augmentation of Environmental Education Using a Forest Management Game to Stimulate Learners’ Self-Discovery  [Not invited]
    Kawaguchi, S, Mizoguchi, H, Egusa, R, Takeda, Y, Yamaguchi, E, Inagaki, S, Kusunoki, F, Funaoi, H, Sugimoto, M
    Proceedings of IOSTE2018, Malmo, Sweden  2018
  • Throw and Run’ Early-Human Virtual Hunting Experience: An Interactive Archaeology-Learning Support System  [Not invited]
    Sako, N, Kusunoki, F, Inagaki, S, Mizoguchi, M, Sugimoto, M
    Proceedings of EdMedia 2018, Amsterdam, The Netherlands, pp. 1216-1221  2018
  • Robust and Unified System for Visible Light Communication with CMOS Camera Using Neural Decoding  [Not invited]
    Alfarozi, S, Amaya S, Hashizume, H, Woraratpanya, K. Sugimoto, M
    Proceedings of ISIP2018, Fukuoka, Japan  2018
  • High-speed Optical Camera Communication using an Optimally Modulated Signal  [Not invited]
    Sugimoto, M, Kumaki, H, Akiyama, T, Hashizume, H
    Proceedings of IEEE ICASSP 2018, Calgary, Canada , http://sigport.org/3099.  2018
  • A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession ~ Effective Environmental Education towards a Sustainable Society ~  [Not invited]
    Kawaguchi, H, Mizoguchi, H, Egusa, R, Takeda, Y, Yamaguchi, E, Inagaki, S, Kusunoki, F, Funaoi, H, Sugimoto, M
    Proceedings of CSEDU2018, Funchal, Portugal, pp. 322-327  2018
  • Improvement of Students’ Knowledge on Larval Mimesis: a Case Study of Experiential Learning System OBSERVE  [Not invited]
    Ota, Y, Komiyaam, M, Egusa, R, Okajima, A, Inagaki, S, Kusunoki, F, Sugimoto, M, Mizoguchi, H
    Proceedinsg of ESERA 2017, Dublin, Ireland  2017
  • OFDM Visible Light Communication using Off-the-shelf Video Camera  [Not invited]
    Shimada, S. Akiyama, T, Hashizume, H, Sugimoto, M
    Proceedings of ACM SenSys 2017, Delft, The Netherlands, doi>10.1145/3131672.3136968  2017
  • Accuracy Evaluation of Hand Motion Measurement using 3D Range Image Sensor  [Not invited]
    Kawaguchi, S, Takemura, H, Mizoguchi, H, Egusa, R, Takeda, Y, Inagaki, S, Kusunoki, F, Funaoi, H, Sugimoto, M
    Proceedings of ICST 2017, Sydney, Australia, pp. 101-104  2017
  • Novel Application of 3D Range Image Sensor for Estimation of Interests based on Fixation Time of Face Orientation  [Not invited]
    Tokuoka, M, Mizoguchi, H, Egusa, R, Inagaki, S, Kusunoki, F, Sugimoto, M
    Proceedings of ICST 2017, Sydney, Australia, pp. 105-108  2017
  • SATOYAMA: Simulating And Teaching game Optimal for Young children to learn vegetation succession As Management of an Actual forest  [Not invited]
    Kawaguchi, S, Mizoguchi, H, Egusa, R, Takeda, Y, Yamaguchi, E, Inagaki, S, Kusunoki, F, Funaoi H, Sugimoto, M
    Proceedings of ICCE2017, Christchurch, New Zealand, pp. 796-801  2017
  • Learning Support System for Museum Exhibits using Complex Body Movements --Enhancing Sense of Immersion in Paleontological Environment--  [Not invited]
    Tokuoka, M, Mizoguchi, H, Egusa, R, Inagaki, S, Kusunoki, F, Sugimoto, M
    Proceedings of ICCE2017, Christchurch, New Zealand, pp. 790-795  2017
  • GPS Signal Generation Platform for Seamless Localization  [Not invited]
    Murakami, H, Hashizume, H, Sugimoto, M
    Proceedings of IEEE IPIN 2017, Sapporo, Japan  2017
  • Time-of-arrival-based Smartphone Localization Using Visible Light Communication  [Not invited]
    Akiyama, T, Sugimoto, M, Hashizume, H
    Proceedings of IEEE IPIN 2017, Sapporo, Japan  2017
  • Multicamera Synchronization for Smartphones using Optimally Modulated Illuminations  [Not invited]
    Kudo, K, Akiyama, T, Hashizume, M, Sugimoto, M
    Proceedings of ACM MobiSys2017, Niagara Falls, NY, p.148  2017
  • SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management  [Not invited]
    Kawaguchi, S, Sakai, T, Tamaki, H, Mizoguchi, H, Egusa, R, Takeda, Y, Yamaguchi, E, Inagaki, S, Kusunoki, F, Funaoi, H, Sugimoto, M
    Proceedings of CSEDU 2017, Porto, Portogal, pp. 481-486  2017
  • Development of Gesture Recognition Sub-system for BELONG --Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System--  [Not invited]
    Tokuoka, M, Tamaki, H, Sakai, T, Mizoguchi, H, Egusa, R, Inagaki, S, Kawabata, M, Kusunoki, F, Sugimoto, M
    Proceedings of CSEDU2017, Porto, Portugal, pp. 493-498  2017
  • Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction  [Not invited]
    Tokuoka, M, Tamaki, H, Sakai, T, Mizoguchi, H, Egusa, R, Inagaki, S, Kawabata, M, Kusunoki, F, Sugimoto, M
    Proceedings of CSEDU2017, Porto, Portugal, pp. 493-498  2017
  • Laughing Voice Recognition Using Periodic Waveforms and Voice-likeness Features -- Toward Advanced Human-machine -  [Not invited]
    Sakano, T, Kigawa, T, Sugimoto, M, Kusunoki, F, Inagaki, S, Mizoguchi, H
    Proceedings of IEEE ROBIO 2016, Qingdao, China, pp.964-969  2016
  • Time Synchronization Method Using Visible Light Communication for Smartphone Localization  [Not invited]
    Akiyama, T, Sugimoto, M, Hashizume, M
    Proceedings of InPoTra2016, Barcelona, Spain  2016
  • A Spot-controllable Data Transfer Technique Using COTS Speakers  [Not invited]
    Nakamura, M, Akiyama, T, Hashizume, M, Sugimoto, M
    Proceedings of IEEE IPIN2016, Madrid, Spain, pp. 1-8, DOI: 10.1109/IPIN.2016.7743651  2016
  • 3D Indoor Positioning and Rapid Data Transfer Technique using Modulated Illumination  [Not invited]
    Kumaki, H, Akiyama, T, Hashizume, M, Sugimoto, M
    Proceedings of IEEE IPIN2016, Madrid, Spain  2016
  • Online EM for the Normalized Gaussian Network with Weight-Time-Dependent Updates  [Not invited]
    Backhus, J, Takigawa, I, Imai, H, Kudo, M, Sugimoto, M
    Proceedings of ICONIP2016, Kyoto, Japan, pp.538-546  2016
  • Novel Application of Kinect Sensor to Prevent Collision Accidents between Machine and Operator  [Not invited]
    Ota, Y, Tamaki, H, Sakai, T, Takemura, H, Mizoguchi, H, Inagaki, S, Kusunoki, F, Sugimoto, M
    Proceedings of IEEE ICST 2016, Nanjin, China, pp.249-252  2016
  • Reducing Redundancy with Unit Merging for Self-constructive Normalized Gaussian Networks  [Not invited]
    SUGIMOTO, Masanori
    Proceedings of ICANN2016, Barcelona, Spain pp.444-452  2016
  • Hinge Loss Projection for Classifiation  [Not invited]
    Alfaroz, S, Woraratpanya, K, Pasupa, K, Sugimoto, M
    Proceedings of ICANN2016, Barcelona, Spain, pp.250-258  2016
  • nalytical Incremental Learning: Fast Constructive Learning Method for Neural Network  [Not invited]
    Alfaroz, S, Woraratpanya, K, Pasupa, K, Sugimoto, M
    Proceedings of ICANN2016, Barcelona, Spain, pp.259-268  2016
  • Depth Information Based Separation of Moving Speakers’ Voices from Mixed Recordings  [Not invited]
    Kigawa, T, Sakano, T, Egusa, R, Sugimoto, M, Kusunoki, F, Inagaki, S, Mizoguchi, H
    Proceedings of IEEE SMC2016, Budapest, Hungary, pp.1764-1767  2016
  • BECOME: Body Experience-based Co-Operation between juveniles through Mutually Excited Team Gameplay  [Not invited]
    Sakai, T, Tamaki, H, Yoshida, R, Egusa, R, Yamaguchi, E, Inagaki, S, Kusunoki, F, Namatame, M, Sugimoto, M, Mizoguchi, H
    Proceedings of ICEC 2016, Paris, France, pp. 3199-3203  2016
  • UKIYO-E: “User Knowledge Improvement based on Youth Oriented Entertainment” -- Art Appreciation Support by Interacting with Picture--  [Not invited]
    Tamaki, H, Sakai, T, Yoshida, R, Egusa, R, Yamaguchi, E, Inagaki, S, Kusunoki, F, Namatame, M, Sugimoto, M, Mizoguchi, H
    Proceedings of ICEC 2016, Paris, France, pp 3204-3208  2016
  • Augmentation of Museum Science Education Using Human-Interaction Technology  [Not invited]
    Tamaki, H, Sakai, T, Yoshida, R, Ota, Y, Egusa, R, Inagaki, S, Yamaguchi, E, Kusunoki, F, Namatame, M, Sugimoto, M, Mizoguchi, H
    Proceedings of XVII IOSTE 2016, Braga, Portugal  2016
  • Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Picture  [Not invited]
    Tamaki H, Sakai T, Ota Y, Egusa R, Yamaguchi E, Inagaki S, Kusunoki F, Namatame M, Sugimoto M, Mizoguchi H
    Proceedings of ACM IDC 2016, Manchester, UK, pp.637-642  2016
  • COSEY: Computer Supported Enhancement of Young Children’s Cooperation toward a Multiple-Player Cooperative Full-Body Interaction Game  [Not invited]
    Sakai, T, Tamaki, H, Yoshida, R, Egusa, R, Inagaki, S, Yamaguchi, E, Kusunoki, F, Namatame, M, Sugimoto, M, Mizoguchi, H
    Proceedings of CSEDU2016, Rome, Italy, pp. 175-180  2016
  • Science Education Enhancement within a Museum using Computer-Human Interaction Technology  [Not invited]
    Tamaki, H, Sakai, T, Mizoguchi, H, Yoshida, R, Egusa, R, Namatame, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Sugimoto, M
    Proceedings of CSEDU2016, Rome, Italy, pp.181-185  2016
  • Experience-based Learning Support System to Enhance Child Learning in a Museum -Touching Real Fossils and “Experiencing” Paleontological Environment  [Not invited]
    Yoshida, R, Tamaki, H, Sakai, T, Egusa, R, Saito, M, Kamiyama, S, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    Proceedings of ACM ACE 2015, Iskandar, Malaysia, DOI: 10.1145/2832932.2832977  2015
  • Using Image Feature and Eye Tracking Device to Predict Human Emotions towards Abstract Image  [Not invited]
    Pasupa, K, Panawee, C, Wuttilertdeshar, C, Sugimoto, M
    In Proceedings of PSIVT 2015, Auckland, New Zealand, pp.419-430  2015
  • Novel Application of Microphone Array Sensor for Children's Language Learning Support -- Intelligent Interactive Design Using Voice Separation and Recognition System --  [Not invited]
    Nakadai, T, Hano, M, Mizoguchi, H, Egusa, R, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F
    Proceedings of IEEE ICST 2015, Auckland, New Zealand, pp.466-469  2015
  • Electrodermal Activity Based Study on the Relationship Between Visual Attention and Eye Blink  [Not invited]
    Sakai, T, Yoshida, R, Tamaki, H, Ogitsu, T, Takemura, H, Mizoguchi, H, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Saito, M, Kusunoki, F. Egusa, R
    Proceedings of IEEE ICST 2015, Auckland, New Zealand, pp.639-642  2015
  • Novel Application of a Range Image Sensor to Eye Gaze Estimation by Using the Relationship between Face and Eye Directions  [Not invited]
    Tamaki, H, Yoshida, R, Sakai, T, Ogitsu, T, Takemura, H, Mizoguchi, H, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F, Egusa, R
    Proceedings of IEEE ICST 2015, Auckland, New Zealand, pp.475-478  2015
  • Novel Application of Kinect Sensor to Support Immersive Learning within Museum for Children  [Not invited]
    Yoshida, R, Tamaki, H, Sakai, T, Nakadai, T, Ogitsu, T, Takemura, H, Mizoguchi, H, Kamiyama, S, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F, Saito, M, Egusa, R
    Proceedings of IEEE ICST 2015, Auckland, New Zealand, pp.909-912  2015
  • Novel Application of Spherical Microphone Array Sensor with Three-Dimensional Directivity for Home and Office Environments  [Not invited]
    Nakadai, T, Tamaki, H, Sakai, T, Ogitsu, T, Takemura, H, Mizoguchi, H, Kamiyama, S, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Saito, M, Kusunoki, F. Egusa, R
    Proceedings of IEEE ICST 2015, Auckland, New Zealand, pp.832-835  2015
  • A Rapid Motion Retrieval Technique using Simple and Discrete Representation of Motion Data  [Not invited]
    Pantuwong, N, Takahara, K, Sugimoto, M
    Procedings of IEEE ICITEE 2015, Chiang Mai, Thailand, pp.70-75  2015
  • A Rapid and Accurate Time-synchronization Technique for Acoustic Localization Using Modulated Illumination  [Not invited]
    Kumaki, H, Sugimoto, M, Saito, T, Akiyama, T, Hashizume, H
    Proceedings of IPIN2015, Banff, Canada, DOI: 10.1109/IPIN.2015.7346963  2015
  • SyncSync: Time-of-arrival Based Localization Method Using Light-synchronized Acoustic Waves for Smartphones  [Not invited]
    Akiyama, T, Sugimoto, M, Hashizume, H
    Proceedings of IPIN2015, Banff, Canada, DOI: 10.1109/IPIN.2015.7346958  2015
  • BESIDE: Immersive System to Enhance Learning within a Museum  [Not invited]
    Yoshida, R, Tamaki, H, Sakai, T, Egusa, R, Saito, M, Kamiyama, S, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    Proceedings of CRIWG 2004, Yerevan, Armenia, pp.181-189  2015
  • Toward a Platform for Collecting, Mininig, and Utilizing Behavior Data for Detecting Students with Depression Risks  [Not invited]
    Suzuki, E, Deguchi, Y, Matsukawa, T, Ando, S, Ogata, H, Sugimoto, M
    Proceedings of PETRA 2015, Corfu, Greece, DOI: 10.1145/2769493.2769538  2015
  • Life-Size Board Game “Human Sugoroku” to Teach Children about Vegetation Succession,  [Not invited]
    Yoshida, R, Adachi, T, Muratsu, K, Mizoguchi, H, Kusunoki, F, Namatame, M, Sugimoto, M, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proceedings of CSEDU 2015, Lisbon, Portugal, pp.295-300  2015
  • KIKIMIMI: Voice Separation System for Automating Post Evaluation of Learning Support System  [Not invited]
    Nakadai, T, Taguchi, T, Egusa, R, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    Proceedings of CSEDU 2015, Lisbon, Portugal , pp.301-306  2015
  • BESIDE: Body Experience and Sense of Immersion in Digital Paleontorogical Environment  [Not invited]
    Yoshida, R, Egusa, R, Saito, M, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    Proceedings of CHI 2015, Seoul, South Korea, pp. 1283-1288  2015
  • Novel Application of Spherical Microphone Array Sensor with Three-Dimensional Directivity  [Not invited]
    Nakadai, T, Taguchi, T, Mizoguchi, H, Egusa, R, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F
    Proceedings of ICST 2014, Liverpool, UK, pp.251-254  2014
  • Implementation and Evaluation of Listenability-Centered Sound Separation System  [Not invited]
    Nakadai, T, Taguchi, T, Mizoguchi, H, Egusa, R, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F
    Proceedings of IEEE ROBIO 2014, Bali, Indonesia, pp.2383-2388  2014
  • 3D FDM–PAM: Rapid and Precise Indoor 3D Localization using Acoustic Signal for Smartphone  [Not invited]
    Nakamura, M, Akiyama, T, Sugimoto, M, Hashizume, H
    Proceedings of UbiComp 2014, Seattle, WA , pp.123-126  2014
  • Light-synchronized Acoustic ToA Measurement System for Mobile Smart Nodess  [Not invited]
    Akiyama, T, Sugimoto, M, Hashizume, H
    Proceedings of IEEE IPIN 2014, Busan, South Korea, DOI: 10.1109/IPIN.2014.7275557  2014
  • Interacting with 3D Model on Tabletop and Mobile Paper Projection  [Not invited]
    Takeuchi, Y, Sugimoto, M
    Proceedings of CollabTech 2014, Santiago, Chile, pp. 111-118  2014
  • Feasibility Study on Estimating Visual Attention using Electrodermal Activity  [Not invited]
    Nakadai, T, Taguchi, T, Mizoguchi, H, Egusa, R, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F
    Proceedings of ICST 2014, Liverpool, UK, pp.589-592  2014
  • KIKIWAKE: Participatory Design of Language Play Game for Children to Promote Creative Activity based on Recognition of Japanese Phonology  [Not invited]
    Nakayama, T, Adachi, T, Muratsu, K, Mizoguchi, H, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proceedings of ACM IDC 2014, Aarhus, Demark, pp. 265-268  2014
  • Human SUGOROKU: Learning Support System of Vegetation Succession with Full-body Interaction Interface  [Not invited]
    Nakayama, T, Adachi, T, Muratsu, K, Mizoguchi, H, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proccedings of ACM CHI (Extended Abstract), Toronto, , Canada, pp. 2227-2732  2014
  • Investigation on Optimal Microphone Arrangement of Spherical Microphone Array to Achieve Shape Beamforming  [Not invited]
    Taguchi, T, Nakadai, T, Egusa, R, Namatame, M, Kusunoki, F, Sugimoto, M, Yamaguchi, E, Inagaki, S, Takeda, Y, Mizoguchi, H
    Proceedings of IEEE ISMS 2014, Kangkawi, Malaysia, 4 pages.  2014
  • Keita Muratsu, Fusako Kusunoki, Yoshiaki Takeda, Haruka Inoue, Etsuji Yamaguchi, Shigenori Inagaki, Hiroshi Mizoguchi, Masanori Sugimoto
    CSEDU 2013 - Proceedings of the 5th International Conference on Computer Supported Education, Aachen, Germany, 6-8 May, 2013  2013
  • Tomoki Taguchi, Masafumi Goseki, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi
    2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts  2013
  • Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda
    Interaction Design and Children 2013, IDC '13, New York, NY, USA - June 24 - 27, 2013  2013
  • Smart Phone Localization Method using Dual-carrier Acoustic Waves  [Not invited]
    Akiyama, T, Nakamura, M, Sugimoto, M, Hashizume, H
    Proceedings of IEEE IPIN 2013, Montbeliard-Belfort, France, pp.330-338  2013
  • An Iterative Motion Retrieval and Synthesis Technique Using a Multi-Touch Device  [Not invited]
    Takahara, K, Pantuwong, N, Yoshikawa, T, Nonaka, H, Sugimoto, M
    Proceedings of Motion in Games 2013, Dublin, Ireland  2013
  • AdDetect: Recognition above the Surface in Multi-Touch Tabletop Environments  [Not invited]
    Terada, T, Nonaka, H, Yoshikawa, T., Mi.H, Sugimoto, M
    Proceedings of IDW 2013, Sapporo, Japan  2013
  • KIKIWAKE System for Promoting Interest in Sound Source Separation Technique - Novel Application of Microphone Array and Signal Processing  [Not invited]
    Taguchi, T, Goseki, M, Mizoguchi, M, Egusa, R, Yamaguchi, E, Inagaki, S, Takeda, Y, Namatame, M, Sugimoto, M, Kusunoki, F
    Proceedings of ICST 2013, Wellington, New Zealand, pp.831-836  2013
  • A Kinetic Energy-based Feature for Unsupervised Motion Clustering  [Not invited]
    Nopparit, S, Pantuwong, N, Sugimoto, M
    Proceedings of ICITEE 2013, Yogyakarta, Indonesia、pp. 8-12  2013
  • Novel Application of Ultrasonic Sensors and Kinect Sensors to Identify People and Measure Their Location -Realization of "Human SUGOROKU", A Large Scale Board Game in which People Play as Pieces-  [Not invited]
    Nakayama, T, Adachi, T, Ogitsu, T, Takemura, Mizoguchi, H, Kusunoki, F, Sugimoto, M, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proceedings of ICST 2013, Wellington, New Zealand, pp.470-475  2013
  • Full-body Interaction Digital Game of Vegetation Succession for Children  [Not invited]
    Adachi, T, Muratsu, K, Mizoguchi, H, Namatame, M, Sugimoto, M, Kusunoki, F, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proceedings of ICCE 2013, Bali, Indonesia, pp.297-299  2013
  • Evaluation of the "ePocket PlantGuide" to Support Learning about Plants in Vegetation Succession  [Not invited]
    Muratsu, K, Kusunoki, F, Takeda, Y, Inoue, H, Funaoi, H, Yamaguchi, E, Inagaki, S, Mizoguchi, H, Sugimoto, M
    Proceedings of ICCE 2013, Bali, Indonesia  2013
  • Development of a Full-body Interaction Digital Game for Children to Learn Vegetation Succession  [Not invited]
    Adachi, T, Mizoguchi, H, Namatame, M, Kusunoki, F, Sugimoto, M, Muratsu, K, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proceedings of ACM ACE 2013, Enschede, The Netherlands、pp.492-496  2013
  • Robust Doppler Imaging Method Using Log-step Multicarrier Ultrasonic Signals  [Not invited]
    Maeda, Y, Sugimoto, M, Hashizume, H
    Proceedings of the 2013 Joint UFFC, EFTF, and PFM Symposium, Prague, Czech Republic,T DOI: 10.1109/ULTSYM.2013.0338  2013
  • An Intuitive Computer Animation System for Enhancing Human Creativity  [Not invited]
    Pantuwong, N, Sugimoto, M
    Proceedings of SSCI 2013, Singapore, pp. 71-78  2013
  • Manipulation of Virtual Robotic Arm Using 2D Pointing Device  [Not invited]
    Sato, M, Nonaka, H, Mikulasch, J, Yoshikawa, T, Sugimoto, M
    Proceedings of iHAI 2013, Sapporo, Japan, II-2-p.10 (4 pages)  2013
  • Application of Reinforcement Learning to the Card Game Wizard  [Not invited]
    Backhus, J. C, Nonaka, H, Yoshikawa, T, Sugimoto, M
    Proceedings of IEEE GCCE2013, Chiba, Japan, pp. 329-333  2013
  • Yusuke Takeuchi, Masanori Sugimoto
    Interactive Tabletops and Surfaces, ITS'12, Cambridge/Boston, MA, USA, November 11-14, 2012  2012
  • Saphyra Amaro, Masanori Sugimoto
    Interactive Tabletops and Surfaces, ITS'12, Cambridge/Boston, MA, USA, November 11-14, 2012  2012
  • Narukawa Hiroki, Natapon Pantuwong, Masanori Sugimoto
    Proceedings of the 21st International Conference on Pattern Recognition, ICPR 2012, Tsukuba, Japan, November 11-15, 2012  2012
  • Natapon Pantuwong, Masanori Sugimoto
    Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, ICME 2012, Melbourne, Australia, July 9-13, 2012  2012
  • LT-PAM: A New Ranging Method Using Dual Frequency Optical Signals  [Not invited]
    Nakamura, S, Inoue, Y, Sugimoto, M, Hashizume, H
    Proceedings of ICST 2012, Kolkata, India, pp.309-314  2012
  • An Accurate 3D Localization Technique using a Single Camera and Ultrasound  [Not invited]
    Sugimoto, M, Kanie, N, Nakamura, S, Hashizume, H
    Proceedings of IEEE IPIN 2012, Sydney, Australia, pp.1-8  2012
  • Creating a Tabletop Learning Environment Using Physical Robots  [Not invited]
    Mi, H, Sugimoto, M
    Proceedings of ICCE 2012 Workshop on Tabletops for Learning -- Opportunities and Challenges, pp.533-540, Singapore  2012
  • Full-body Interactive Boardgame for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement  [Not invited]
    Goseki, M, Adachi, T, Takemura, H, Mizoguchi, H, Kusunoki, F, Sugimoto, M, Yamaguchi, E, Inagaki, S, Takeda, Y
    Proceedings of ICCE 2012, pp.514-516, Singapore  2012
  • Evaluation of a Mobile Plant-Identification System to Support the Study of Vegetation Succession  [Not invited]
    Inoue, H, Kusunoki, F, Takeda, Y, Yamaguchi, E, Inagaki, S, Mizoguchi, H, Sugimoto, M
    In Proceedings of ICCE 2012, pp.438-440, Singapore,  2012
  • Ali Alavi, Andreas Kunz, Masanori Sugimoto, Morten Fjeld
    ACM International Conference on Interactive Tabletops and Surfaces, ITS 2011, Kobe, Japan, November 13-16, 2011  2011
  • Nuttapol Sangsuriyachot, Haipeng Mi, Masanori Sugimoto
    ACM International Conference on Interactive Tabletops and Surfaces, ITS 2011, Kobe, Japan, November 13-16, 2011  2011
  • Haipeng Mi, Masanori Sugimoto
    ACM International Conference on Interactive Tabletops and Surfaces, ITS 2011, Kobe, Japan, November 13-16, 2011  2011
  • Natapon Pantuwong, Masanori Sugimoto
    Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany  2010
  • Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
    Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings  2010
  • Vinh Ninh Dao, Masanori Sugimoto
    20th International Conference on Pattern Recognition, ICPR 2010, Istanbul, Turkey, 23-26 August 2010  2010
  • Thitirat Siriborvornratanakul, Masanori Sugimoto
    International Conference on Digital Image Computing: Techniques and Applications, DICTA 2010, Sydney, Australia, 1-3 December, 2010  2010
  • A Realtime and Accurate Technique for Estimating Position and Velocity of Moving Node using Ultrasonic Communication  [Not invited]
    Sato, T, Nakamura, S, Sugimoto, M, Hashizume, H
    Proceedings of ICST 2010,Lecce, Italy , pp.428-433,2010  2010
  • [tutorial] Introduction on CSCL: Technologies for supporting collaborative learning  [Invited]
    Masanori Sugimoto
    Proceedings of CSCL 2009, Rhodes, Greece  2009
  • High-Resolution Acoustic Imaging Using Multi-Carrier Waveforms Synthesized by Genetic Algorithm  [Not invited]
    Toshio Ito, Masanori Sugimoto, Hiromichi Hashizume
    Proc. of IEEE Ultrasonic Symposium 2009, Rome, Italy, pp.685-689  2009
  • A Simple Linear Model for Acoustic Imaging in Temporal and Directional Frequency Space  [Not invited]
    Toshio Ito, Masanori Sugimoto, Hiromichi Hashizume
    Proc. of 30th International Acoustical Imaging Symposium, Monterey, CA  2009
  • An Ultrasonic 3D Positioning System using a Single Compact Receiver Unit  [Not invited]
    Sugimoto, M, Tulathimutte, K, Ito, T, Sato, T, Hashizume, H
    Proc. of LoCA 2009, pp.240-253, Tokyo, Japan  2009
  • GENTORO: A System for Supporting Children's Storytelling using Handheld Projectors and a Robot  [Not invited]
    Sugimoto, M, Ito, T, Nguyen, G.T, Inagaki, S
    Proc. of ACM IDC 2009, Como, Italy pp. 214-217  2009
  • Development and Evaluation of a Digital Vegetation Interaction Game for Children  [Not invited]
    Deguchi, A, Inagaki, S, Kusunoki, F, Yamaguchi, E, Takeda, Y. Sugimoto, M
    Proc. of ICEC 2009, Paris, France, pp.288-289  2009
  • RoboTable: A Tabletop Framework for Tangible Interaction with Robots in a Mixed Reality  [Not invited]
    Krzywinski, A, Mi, H, Chen, W, Sugimoto, M
    Proc. of ACM ACE2009, Athens, Greece, pp. 107-114  2009
  • A Portable Projector Extended for Object-Centered Real-time Interactions  [Not invited]
    Siriborvornratanakul, T, Sugimoto, M
    Proc. of CVMP 2009, London, UK, pp.118-126  2009
  • A Robust and Dynamic Scene Geometry Acquisition Technique for a Mobile Projector-Camera System  [Not invited]
    Dao, V. N, Sugimoto, M
    Proc. of ACM SIGGRAPH ASIA, Yokohama, Japan [DVD-ROM]  2009
  • [invited talk] Collaborative Storytelling Using Mobile Robots  [Invited]
    Sugimoto, M
    Proceedings of ICCE 2008, Taipei, Taiwan  2008
  • Self-Correcting Handheld Projectors Inside Cluttered Environment  [Not invited]
    Siriborvornratanakul, T, Sugimoto, M
    Proc. of IWAIT 2008, Hsinchu, Taiwan [CD-ROM].  2008
  • A Storytelling Support System Using Robots and Handheld Projectors,  [Not invited]
    Ito, T, Nguyen, G.T, Sugimoto, M
    Proc. of IDC 2008, Evanston, IL [DVD-ROM].  2008
  • Clutter-aware Adaptive Projection inside a Dynamic Environment  [Not invited]
    Siriborvornratanakul, T, Sugimoto, M
    Proc of ACM VRST 2008, Bordeaux, France, pp.241-242  2008
  • Clutter-aware Dynamic Projection System using a Handheld Projector  [Not invited]
    Siriborvornratanakul, T, Sugimoto, M
    Proc of IEEE ICARCV2008, Hanoi, Vietnam, pp. 1271-1276  2008
  • A Scalable Tracking System Using Ultrasonic Communication  [Not invited]
    Ito, T, Sato, T, Tulathimutte, K, Sugimoto, M, Hashizume, H
    Proceedings of ICST 2008, Tainan, Taiwan, pp.31-36  2008
  • Mobile Display-based Manipulation: An Intuitive and Interactive Technique for Manipulating Simple Robots  [Not invited]
    Hosoi, K, Dao, V.N, Mori, A, Sugimoto, M
    Proc. of ACM ACE 2008, Yokohama, Japan, pp.271-274  2008
  • [invited talk] What can Children Learn through Game-based Learning Systems?  [Invited]
    Sugimoto, M
    Proceedings of IEEE DIGITEL 2007, Jhongli, Taiwan, pp.5-7  2007
  • [invited talk] Enhancing Children's Learning Experiences by Integrating Outdoor and Classroom Activities  [Invited]
    Sugimoto, M
    2007 HP Technology for Teaching Worldwide Higher Education Conference, Monterey, CA  2007
  • User-Adaptive Home Video Summarization using Personal Photo Libraries,  [Not invited]
    Takeuchi, Y, Sugimoto, M
    Proc. of ACM CIVR 2007, Amsterdam, The Netherlands, pp. 472-479  2007
  • VisiCon: A Robot Control Interface for Visualizing the Manipulation Using a Handheld Projector  [Not invited]
    Hosoi, K, Dao, V.N, Mori, A, Sugimoto, M
    Proc. of ACM ACE 2007, Salzburg, Austria, pp.99-106  2007
  • Fostering Students Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces  [Not invited]
    Yamaguchi, E, Inagaki, S, Sugimoto, M, Kusunoki, F, Tachibana, S, Yamamoto, T, Deguchi, A, Seki, T, Takeuchi, Y
    Proc. of CSCL2007, New Brunswick, NJ, pp.794-796  2007
  • CoGAME: Manipulation by Projection  [Not invited]
    Hosoi, K, Dao, V.N, Mori, A, Sugimoto, M
    Proc. of ACM SIGGRAPH 2007 Emerging Technologies San Diego, CA [DVD-ROM]  2007
  • Nurturing Learners' Communities by Creating and Sharing Maps  [Not invited]
    Miura, S, Ravasio, P, Sugimoto, M
    Proc. of INTERACT2007 Workshop on Map Based Interaction in Social Networks, Rio de Janeiro, Brazil [CD-ROM].  2007
  • A Semi-Automatic Realtime Calibration Technique for a Handheld Projector  [Not invited]
    Dao, V.N, Hosoi, K, Sugimoto, M
    Proc. of ACM VRST 2007, Newport Beach, CA, pp.43-46  2007
  • SketchMap: A Collaborative Tool to Learn Basic Cartographical Concepts  [Not invited]
    Ravasio, P, Tscherter, V, Sugimoto, M
    Proc. of COOP'06, Carry-le-Rouet, France, pp.115-122  2006
  • CarettaKids: A System for Supporting Children's Face-to-Face Collaborative Learning by Integrating Personal and Shared Spaces  [Not invited]
    Deguchi, A, Yamaguchi, E, Inagaki, S, Sugimoto, M, Kusunoki, F, Tachibana, S, Yamamoto, T, Seki, T, Takeuchi, Y
    Proc. of ACM IDC 2006, Tampere, Finland, pp.45-48  2006
  • Supporting Children's Rhythm Learning Using Vibration Devices  [Not invited]
    Miura, S, Sugimoto, M
    Proc. of ACM CHI2006 Extended Abstract, Montreal, Canada, pp.1127-1132  2006
  • CityVoyager: An Outdoor Recommendation System Based on User Location History  [Not invited]
    Takeuchi, Y, Sugimoto, M
    Proc. of UIC2006, Wuhan and Three Gorges, China, pp.625-636  2006
  • A Collaboration Support Tool for Cartography Learning in the Open Air  [Not invited]
    Enjoji, H, Ravasio, P, Sugimoto, M
    Proc. of CollabTech, Tsukuba, Japan, pp.90-95  2006
  • HybridTouch: An Intuitive Manipulation Technique for PDAs Using Their Front and Rear Surfaces  [Not invited]
    Sugimoto, M, Hiroki, K
    Proceedings of MobileHCI 2006, Espoo, Finland, pp.137-140  2006
  • Video Summarization using Personal Photo Libraries  [Not invited]
    Takeuchi, Y, Sugimoto, M
    Proc. of ACM MIR2006, Santa Barbara, CA, pp.213-222  2006
  • A Mobile Interface for Robot Control from a User's Viewpoint  [Not invited]
    Hosoi, K, Sugimoto, M
    Hosoi, K., Sugimoto, M.  2006
  • An Intelligent City Guide with a "Metal Detector" Interface  [Not invited]
    Takeuchi, Y, Sugimoto, M
    Proc. of ACM UIST2006, Montreux, Switzerland, pp.97-98  2006
  • Shepherd: An Interface for Overcoming Reference Frame Transformations in Robot Control  [Not invited]
    Proceedings of IEEE ROBIO2006, Kunming, China, pp.908-913  2006
  • SketchMap: A System for Supporting Outdoor Collaborative Learning by Enhancing and Sharing Learners' Experiences,  [Not invited]
    Sugimoto, M, Ravasio, P, Enjoji, H
    Proc. of ICCE Workshop on Design and Experiments of Mobile and Ubiquitous Learning Environments, Beijing, China, pp.1-8  2006
  • Intuitive Manipulation Techniques for Projected Displays of Mobile Devices  [Not invited]
    Miyahara, K, Inoue, H, Tsunesada, Y, Sugimoto, M
    Proc. of ACM CHI2005, Portland, Oregon, pp.1881-1884  2005
  • Toss-It: Intuitive Information Transfer Techniques for Mobile Devices  [Not invited]
    Yatani, K, Tamura, K, Hiroki, K, Sugimoto, M, Hashizume, H
    Proc. of ACM CHI2005, Portland, Oregon, pp.1857-1860  2005
  • Interactive and Enjoyable Interface in Museum  [Not invited]
    Kusunoki, F, Yamaguti, T, Nishimura, T, Yatani, K, Sugimoto, M
    Proc. of INTERACT 2005, Rome, Italy, pp. 11-14  2005
  • Interaction of Animations with PDA for Learning in Museumm  [Not invited]
    Kusunoki, F, Yamaguti, T, Kaji, H, Nishimura, T, Yatani, K, Sugimoto, M
    Proc. of INTERACT 2005, Rome, Italy, pp. 11-14  2005
  • Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices,  [Not invited]
    Sugimoto, M, Miyahara, K, Inoue, H, Tsunesada, Y
    Proc. of INTERACT2005, Rome, Italy, pp.57-68  2005
  • ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive and Immersive Environment  [Not invited]
    Yatani, K, Sugimoto, M, Hashizume, H
    Proc. of International Workshop on Ubiquitous Computing, Entertainment, and Games  2005
  • An Outdoor Recommendation System based on User Location History  [Not invited]
    Takeuchi, Y, Sugimoto, M
    Proc. of ubiPCMM2005, Tokyo, Japan, pp. 91-100  2005
  • A Multiplayer Whack-A-Mole Game Using Gestural Input in a Location-Sensitive and Immersive Environment  [Not invited]
    Yatani, K, Sugimoto, M, Hashizume, H
    Proc. of IECE2005, Kobe, Japan, pp. 9-12  2005
  • Enhancing Externalization and Reflection by Integrating Personal and Shared Workspaces,  [Not invited]
    Sugimoto, M, Kusunoki, F, Inagaki, S, Yamaguchi, E
    Proc. of ECSCW2005, Paris, France, pp. 117-119  2005
  • T-RHYTHM: A System for Supporting Rhythm Learning by Using Tactile Devices,  [Not invited]
    Miura, S, Sugimoto, M
    Proc. of IEEE WMTE2005, Tokushima, Japan, pp. 264-268  2005
  • Fast and Accurate Positioning Technique Using Ultrasonic Phase Accordance Method  [Not invited]
    Hashizume, H, Kaneko, A, Sugano, Y, Yatani, K, Sugimoto, M
    Proc. of IEEE TENCON'05, Melbourne, Australia, pp. 826-831  2005
  • Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs,  [Not invited]
    Yatani, K, Sugimoto, M, Kusunoki, F
    Proceedings of IEEE WMTE2004, Taoyuan, Taiwan, p.109-113  2004
  • Caretta: A System for Supporting Face-to-Face Collaboration by Integrating Personal and Shared Spaces  [Not invited]
    Sugimoto, M, Hosoi,K, Hashizume, H
    Proceedings of ACM CHI2004, Vienna, Austria, pp.41-48  2004
  • Information Transfer Techniques for Mobile Devices by Toss and Swing Actions  [Not invited]
    Yatani, K, Tamura, K, Sugimoto, M, Hashizume, H
    Proceedings of IEEE Workshop on Mobile Computing Systems and Applications, pp. 144-151  2004
  • [invited talk] How Sensing and Mobile Technologies Can Enhance Collaborative Learning in Classrooms and Museum?  [Invited]
    Sugimoto, M
    Proceedings of CSCL 2003, Bergen, Norway  2003
  • [invited talk] Mobile and Sensing Technologies for Supporting Collaborative Learning  [Not invited]
    Sugimoto, M
    International Symposium on Advanced Research and Development for Learning Technology, Taipei, Taiwan  2003
  • Design of a System and a Curriculum to Support Group Learning for School Children  [Not invited]
    Sugimoto, M, Kusunoki,F, Inagaki, S, Takatoki, K, Yoshikawa, A
    Proceedings of CSCL2003, Bergen Norway, pp.303-312  2003
  • Integrating Shared and Personal Spaces to Support Collaborative Learning  [Not invited]
    Hosoi, K, Sugimoto, M
    Proceedings of HCII2003, Crete, Greece, pp. 956-960  2003
  • A Support System for Music Learning through Collaboration  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of CSCL2002, Boulder, CO, pp. 491-492  2002
  • Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of ICEC2002, Makuhari, Japan, pp.200-211  2002
  • Multicultural Issues in Design, Evaluation and Dissemination of CSCL Systems  [Not invited]
    Sugimoto, M, Suthers, D, Bruckman, A, Miyagawa, S, Nakakoji, K
    Proceedings of CSCL2002, Boulder, CO, pp. 677-678  2002
  • Design of an Interactive System for Group Learning Support  [Not invited]
    Sugimoto, M, Kusunoki, F, Hashizume, H
    Proceedings of ACM DIS2002, London, UK, pp.50-55  2002
  • Toward an Interactive Museum Guide with Sensing and Wireless Network Technologies  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of IEEE WMTE2002, Vaxjo, Sweden, pp.99-102  2002
  • Symphony-Q: Supporting Collaborative Music Learning with a Sensing Board  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of IEEE SMC2002, Hammet, Tunisia  2002
  • A System for Supporting Group Learning in Face to Face and Networked Environments  [Not invited]
    Sugimoto, M, Kusunoki, F, Inagaki, S, Takatoki, K, Yoshikawa, A
    Proceedings of ACM CSCW2002, New Orleans, LA, p. 56  2002
  • A Networked Board System for Supporting Collaborative Learning  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of ECSCL2001, Maastricht, The Netherlands, pp. 714-715  2001
  • E2board: An Electronically Enhanced Board for Games and Group Activity Support  [Not invited]
    Sugimoto, M, Kusunoki, F, Hashizume, H
    Proceedings of Affective Human Factors Design, Singapore, pp.227-234  2001
  • A User Interface for Accessing to Information Spaces by the Manipulation of Physical Objects,  [Not invited]
    Sugimoto, M, Kusunoki, F, Hashizume, H
    Proceedings of HCII, New Orleans, LA, pp.56-60  2001
  • A System for Supporting Group Activities with a Sensor-Embedded Board,  [Not invited]
    Sugimoto, M, Kusunoki, F, Hashizume, H
    Proceedings of ECSCW2001, Bonn, Germany, pp. 25-28  2001
  • ePro: A System for Supporting Collaboration that Enhances Interactions  [Not invited]
    Sugimoto, M, Kusunoki, F, Hashizume, H
    Proceedings of IEEE SMC 2000, Nashville, TN, pp.745-750  2000
  • Toward the Integration of Physical and Virtual Worlds for Supporting Group Learning,  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Digital Cities: Technologies, Experiences, and Future Perspectives, Springer-Verlag, pp. 224-235  2000
  • Supporting Face-to-Face Group Activities with a Sensor-Embedded Board  [Not invited]
    Sugimoto, M, Kusunoki, F, Hashizume, H
    Proceedings of ACM CSCW2000 Workshop on Shared Environments to Support Face-to-Face Collaboration, Philadelphia, PA, pp.46-49  2000
  • A System for Supporting Collaborative Learning by Pupils for Pupils  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of SCI2000, Orlando, FL , pp.152-158  2000
  • A System for Supporting Group Learning that Enhances Interactions  [Not invited]
    Kusunoki, F, Sugimoto, M, Hashizume, H
    Proceedings of CSCL'99, Stanford, CA, pp.323-327  1999
  • Systems for Supporting Creative Activities by Visualizing Concept Spaces  [Not invited]
    Sugimoto, M, Hori, K, Ohsuga, S
    Proceedings of CSI'98, Research Triangle Park, NC, pp. 458 - 461  1998
  • Information Visualization for Utilizing Distributed Information Resources  [Not invited]
    Sugimoto, M, Katayama, N
    Proceedings of the ACM Workshop on New Paradigm for Information Visualization and Management (NPIV'98), Bethesda, MD, pp. 118 - 121  1998
  • COSPEX: A System for Utilizing Distributed Information Resources  [Not invited]
    Sugimoto, M, Katayama, N
    Proceedings of ISFST'98, Hangzhou, China, pp. 389 - 390  1998
  • Toward the Mediation of Semantic Gaps between Users and Digital Libraries  [Not invited]
    Sugimoto, M, Katayama, N, Takasu, A
    Toward the Mediation of Semantic Gaps between Users and Digital Libraries  1997
  • COSPEX: A System for Constructing Private Digital Libraries  [Not invited]
    Sugimoto, M, Katayama, N, Takasu, A
    Proceedings of IJCAI-97, Nagoya, Japan, pp. 738-744  1997
  • A Universal Query Interface for Heterogeneous Distributed Digital Libraries  [Not invited]
    Katayama, N, Sugimoto, M
    Proceedings of International. Workshop on Database and Expert System Applications (DEXA'96), pp. 332 - 339  1996
  • A System for Supporting Researchers' Creativity by Visualizing Different Viewpoints  [Not invited]
    Sugimoto, M, Hori, K, Ohsuga, S
    Proceedings of Creativity & Cognition, UK, pp. 95-107  1996
  • A System for Assisting Creative Research Activity  [Not invited]
    Sugimoto, M, Hori, K, Ohsuga, S
    Symbiosis of Human and Artifact: Future Computing and Design of Human Computer Interaction, Elsevier, pp. 685 - 690  1995
  • A Document Retrieval System for Assisting Creative Research  [Not invited]
    Sugimoto, M, Hori, K, Ohsuga, S
    Proceedings of ICDAR'95, Montreal, Canada, pp 167-170  1995
  • A Method to Assist Building and Expressing Subjective Concepts and Its Application to Design Problems  [Not invited]
    Sugimoto, M, Hori, K, Ohsuga, S
    Proceedings of Creativity & Cognition, UK  1993

Industrial Property Rights

  • 特願2017-135654:情報送信装置、情報受信装置、情報伝送システム及びプログラム  2017年/07/11
  • 特願2016-163574:情報送信装置,情報受信装置,情報伝達システム及びプログラム,測位システム,照明器具並びに照明システム  2016年/08/24
  • 特許5739822:速度・距離検出システム、速度・距離検出装置、および速度・距離検出方法    2015/05/01
    特願2010-007492
  • 特許5704695:ドップラーレーダーシステム,ドップラーレーダー送信装置及び送信波最適化方法    2015/03/06
    橋爪 宏達, 杉本 雅則
  • 特願2013-146637:ドップラーイメージング信号送信装置,ドップラーイメージング信号受信装置,ドップラーイメージングシステム及び方法  2013年/07/12
  • 特願2012-036383:距離測定方法及びレーダー装置  2012年/02/22
  • 特許4621924:時刻基準点情報伝送システム及び受信器    2010/11/12
    橋爪 宏達, 杉本 雅則
  • 教育用模型装置
    登録番号3069344号
  • Figure data input device,
    US Patent Number 6659836
  • 思考支援システム
    特許公開2002-156896
  • 超音波距離計測システムおよび超音波距離測定方法
    特許第4041899号
  • 時刻基準点情報伝送システム、時刻基準点情報伝送方法、送信器および受信器
    0721628.6(国際特許,英国)
  • 時刻基準点情報伝送システム、時刻基準点情報伝送方法、送信器および受信器
    11/874,231(国際特許,米国)
  • 時刻基準点情報伝送システム、時刻基準点情報伝送方法、送信器および受信器
    特願2007-528168,
  • 距離測定方法、距離測定用受信局装置及び位置測定システム
    特願2008-060922
  • 計測装置、計測システム、および計測方法
    特願2009-272707

Research Grants & Projects

  • LED照明と汎用カメラによる選択的なフリッカレス高速可視光通信技術
    JSPS:科研費挑戦的研究(萌芽)
    Date (from‐to) : 2017/04 -2019/03 
    Author : 杉本 雅則
  • 携帯端末を用いた実世界協調センシングによる創造的学習支援環境の構築と評価
    JSPS:科研費基盤B
    Date (from‐to) : 2016/04 -2019/03 
    Author : 杉本 雅則
  • 文部科学省:科学研究費補助金(基盤研究(B))
    Date (from‐to) : 2013 -2015 
    Author : 杉本 雅則
  • 文部科学省:科学研究費補助金(挑戦的萌芽研究)
    Date (from‐to) : 2012 -2013 
    Author : 杉本 雅則
  • 文部科学省:科学研究費補助金(基盤研究(B), 基盤研究(B))
    Date (from‐to) : 2011 -2013 
    Author : 武田 義明, 稲垣 成哲, 山口 悦司, 杉本 雅則, 楠 房子, 溝口 博
     
    本研究では,複雑な自然現象・大きな時間的スケールの変化を体感できるデジタルゲームを開発し,それを通して,学習者(子ども/大人)のための科学性とエンタテイメント性を備えた身体性のある協調的学習支援環境としてのフル・ボディ・インタラクション(Full-body interaction)の実現法(構成法)を明らかにする。平成23年度では,以下に示すように,ゲームのテスト・システムの開発と学習コンテンツ開発及び小規模の予備的な評価実験を実施した。(1)遠隔会議と対面の研究打ち合わせ会議を開催し,役割分担と研究計画を確認した。(2)国内外の先進的なシステム等の研究資料を収集した。(3)六甲山の森林植生に関する画像,テキストから構成された試作版デジタル・コンテンツの設計と開発を行った。(4)フル・ボディ・インタラクションのための基盤システムについて,学習者の位置に基づいたコンテンツ提供を可能にする基礎的な仕組みの開発に成功した。(5)上記(3)のコンテンツの評価のために,2011年10月に神戸市・六甲山のフィールドワークを伴う小学校6年生40名程度の小規模な予備的評価実験を実施した。(6)予備的研究に関する成果発表として,IADIS Multi Conference on Computer Science and Information Systems 2011(GET 2011),2011 Visual Information Communication-International Symposium (VINCI' 2011)教育システム情報学会研究会等で発表した。
  • 文部科学省:科学研究費補助金(基盤研究(B), 基盤研究(B))
    Date (from‐to) : 2010 -2012 
    Author : 杉本 雅則, 稲垣 成哲
     
    平成23年度は、システム機能の高度化を目的としたシステム開発を中心に研究を進めた。具体的には、以下の項目の通りである。・コンテンツ構築支援機能の充実:提案システムではロボットプログラミングに不慣れな子どもでも簡単に物理世界でのコンテンツ作成を行えることを目指している。そのため、typingによるプログラミングでなく、タンジブルなロボットや物理的なオブジェクトを用いたプログラミングを行えるにするための機構を組み込んだ。さらに、パイロットスタディを通して、それらの機能についての検証を進めた。具体的は、交通シミュレータやテーブルトップとロボットを用いたゲームデザインなどのタスクを通して、どの程度容易にコンテンツ生成が可能かを評価した。・物理的なロボットの3次元的な機能拡張:物理世界でのロボットを対象とする場合、従来の2次元的な表現を拡張し、3次元的な表現を可能にすることによって、コンテンツ生成の可能性がさらに広がると考えられる。そこで、従来の2次元的な移動が可能なロボットを拡張し、高さ方向の変位が可能なロボットを新たに開発した。そして、そのロボットを用いたコンテンツ表現として、都市計画問題への応用や3次元ユーザインターフェイスへの展開について検討し、プロトタイプシステムを作成した。これらのシステム開発に加え、今年度は実験実施に向けて実験協力校の教員との議論を行った。そして、次年度の実験に向けての準備や手順を確認した。
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(B))
    Date (from‐to) : 2009 -2011 
    Author : Hiromichi HASHIZUME, Masanori SUGIMOTO
     
    In this research we developed the motion-interface technology which enables machine controls detecting the operator's motions via air-borne ultrasound imaging. For this purpose we constructed a low cost array detector using MEMS ultrasound microphones and an FPGA signal processor. For the future application developments we proposed a new motion capture algorithm and confirmed the effectiveness.
  • 文部科学省:科学研究費補助金(挑戦的萌芽研究)
    Date (from‐to) : 2009 -2010 
    Author : 杉本 雅則
     
    本研究では、英語学習を念頭に、携帯端末とロボットを用いたストーリテリングシステムを構築し、学習者の動機付けや、学習活動へのengagementを高める新しい学習支援手法を工学的な観点から追求すること目標としてきた。より具体的には、「ロボット」、「モバイル」、「複合現実感」のすべての手法を統合した新しい学習支援環境を構築し、学校教育の現場でその評価を行うことを目的とした。本年度は昨年度に引き続き、まずはシステムの改良を進めた。特に、複合現実環境での複数の学習者による協調的な学習をスムーズに行えるようにするため、提案システムの安定性や信頼性、使用感の向上のための作業を行った。次に、提案システムの機能拡張を試みた。具体的には、イベント定義モジュールの導入を進めた。ロボット同士あるいはロボットと実世界に配置されるオブジェクトとの位置的関係(たとえば衝突)によって発火するロボットの振舞いを、イベントとして簡単に定義できるモジュールをストーリ作成機能に組み込むことを試みた。これにより、学習者が容易に多様なストーリ表現を行えるようになる。さらに、提案システムの改良、拡張に基づいて、評価実験に向けての具体的な検討を実験協力校と議論しつつ進めた。現在、授業との連携を念頭において、システム利用と統合した独自のカリキュラム設計を行っているところである。また、これまでの研究成果をまとめて論文誌に投稿した。
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(A))
    Date (from‐to) : 2007 -2010 
    Author : Yoneo YANO, Kazuhide KANENISHI, Hiroaki OGATA, Kenji MATSUURA, Hiroyuki MITSUHARA, Yasuo MIYOSHI, Qun JIN, Akihiro KASHIHARA, Masanori SUGIMOTO
     
    In this study, we developed and evaluated ubiquitous learning systems that close the gap between real world and virtual world, and lecture and practice. The systems are based on ubiquitous technologies such as mobile devices, sensors, multimedia contents and wireless networks.
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(B))
    Date (from‐to) : 2007 -2009 
    Author : Masanori SUGIMOTO, Shigenori INAGAKI, Etuji YAMAGUCHI, Fusako KUSUNOKI, Akiko DEGUCHI
     
    In this study, a framework and a system that allow children to easily learn knowledge required for accelerating future sustainable societies. Features of the proposed system are senses of a game and participatory simulations. In collaboration with schoolteachers in an elementary school, a new curriculum that integrates classroom learning using the system and outdoor learning is investigated. Through educational practices, the effects of the proposed framework and system are proved.
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(A))
    Date (from‐to) : 2006 -2009 
    Author : Shigenori INAGAKI, 中山 迅, 竹中 真希子, 大島 純, Masanori SUGIMOTO, Etsuji YAMAGUCHI, 坂本 美紀, Akiko DEGUCHI, Hideo FUNAOI, Ritsuko OHSHIMA, Makiko TAKENAKA, Fusako KUSUNOKI, Jun OSHIMA, Hayashi NAKAYAMA, Isao MURAYAMA, Miki SAKAMOTO, Takafumi DAIKOKU, Tomokazu YAMAMOTO, Hideko KURODA, Shinichi KAMIYAMA, Masaji FUJIMOTO, Naohisa MISAWA, Sanae TACHIBANA
     
    The purpose of this research is to create several CSCL (Computer Supported Collaborative Learning) systems originate in ubiquitous technology, thereby to develop and evaluate programs in science education that enable to foster human resources with creativity, which ultimately represents innovative science education that enhances ubiquitous society. To achieve these goals, our group firstly set four realms of scientific aptitudes considered to be desirable to equip such as : Discussion/Description, Conceptual Integration, Observation/Informational Application, and Deduction/Solution. Subsequently, based on the foresaid respective realms, we have introduced epoch-making IT lessons at targeting schools as demonstrative experiments. As results, we defined effective design principles in the school lessons that would contribute to the advancement of students' aptitudes.
  • 文部科学省:科学研究費補助金(特定領域研究)
    Date (from‐to) : 2007 -2008 
    Author : 杉本 雅則
     
    携帯端末(PDA、携帯電話等)やセンシングデバイスの普及により、いつでもどこでも大量の情報にアクセスできるユビキタスコンピューティング環境の整備が進んでいる。しかし、現在の携帯端末は、(1)画面が小さく、従来のコンピュータに比べ、提示できる情報量が少ない(情報提示の問題)、(2)入力キーが少なく、入力手法が限定されている(入力の問題)等、ヒューマンインタフェイス(HI)の問題が指摘されている。そこで筆者らのグループは、本科研費研究にて、携帯型プロジェクタを用いることによる情報提示およびインタラクションのための新しい技術に関する研究を行っている。本年度は、(a)任意平面への投影の際の実時間での適応的な障害物回避と画像補正、(b)Mobile Display Based Manipulation (MDM)のテーマで研究を進めた。「任意平面への投影の際の実時間での適応的な障害物回避と画像補正」では、プロジェクタを携帯型にすることで、生じる画像の歪みを補正する手法、および表示の妨げになる物体を避けつつ適切な領域に投影する手法を昨年度までに提案した。その成果を基に、今年度は障害物となる複数物体の実時間トラッキング手法を導入することで、実世界での利用に向けてのよりロバストなシステムの設計と開発を行った。一方のMDMは、単機能ロボットに対する直感的な操作を行う手法である. 提案手法は, 拡張現実感技術によりロボットとロボットへの指示情報とを重ね合わる. ユーザは, それを見ながらモバイルディスプレイ自体を動かすことで, ロボットを操作する. モバイルディスプレイの動きにより仮想世界を操作する既存の研究とは異なり, モバイルディスプレイの動きを現実世界のロボットの操作に利用する. また, 現実世界に情報を付加するだけでなく, 仮想世界の情報に従って現実世界のロボットの状態を変化させるという点で, 従来のモバイルデバイスを用いた拡張現実感システムとは大きく異なる, MDMの手法をエンタテインメント応用や子どものストーリーテリングに活用し、その有用性を示すことができた。
  • 文部科学省:科学研究費補助金(萌芽研究)
    Date (from‐to) : 2007 -2008 
    Author : 杉本 雅則
     
    本研究では、(a)屋外での学習体験を強化、記録することを支援するシステム、および(b)屋外での活動体験を他者と共有しつつ、教室での協調的な知識共有と構築を支援するシステムを構築し、(c)屋外学習と教室での学習を統合する授業カリキュラムに則って実践および評価を行うことを通して、(1)実世界との相互作用を通して学習者の学習体験を増幅する、(2)学習対象となる問題や課題を自ら発見、設定する機会を通して、学習の本物性や学習の動機付けを高める、などの効果を学校教育の現場で検証した。今年度は、昨年度までの経緯を踏まえ、各々の学習者グループがタブレットPC上で作成した地図を、web serverを介して容易に共有できるようにし、web serverに視覚的表示、検索機能(学習者が行った日時による検索とその表示、あるいは、地図情報を用いた検索と表示機能)を実現した。さらに、学習者が実践において作成したマップに対し、別の時期に新たに発見した事項をコメントとして追加したり、学習者以外の関係者(親、地域コミュニテイなど)が情報の追加を行ったりすることができるコメント機能を実装した。これらの機能的な強化を行ったシステムを用い、千葉県柏市内の小学校と共同で、システム利用を前提としたカリキュラム設計を基に、学校と地域が一体となった安全マップ作成プロジェクトを実施した。学習者間でのコメント付加活動レベルの推移、学習者間でのコメントを通しての議論の進展、学習者以外の関係者からのコメントとそれが学習者に与える学習対象の理解の変化、等の分析を行い、システムの機能とその効果について考察した。その結果、本システムを通して、学習者間の学習状況への積極的な参加、動機付けが高められ、授業支援のシステムとしての有用性が示せた。今後、本研究の成果をまとめて論文発表等を行う予定である。
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(B))
    Date (from‐to) : 2006 -2008 
    Author : Hiromichi HASHIZUME, Masanori SUGIMOTO
     
    この研究グループの提唱する新しい超音波位置計測の技術、すなわち位相一致法の開発ならびに応用開発をめざしたものである。位相一致法によれば超音波による位置計測精度を従来の 100倍に高められる。理論解析によりその理由を解明するとともに、本法の原理を確立した。従来の超音波位置計測では室内の四隅など数点に固定ノードを置き、そこからの距離を同時計測することでターゲットを測位するが、着手として位相一致法で同様の計測を行い、静止時に期待される精度の結果を得た。一方で移動体計測では周波数ドップラーシフトにより精度が悪化し、なんらかの補償を要することがわかった。位相一致法の精度によれば、3次元計測に必要な基線長を 80ミリメートル程度にできるため、3センサーを1筐体にコンパクトに収納した測定ユニットを開発した。設置工事の不要な、画期的なものである。これを使いロボット制御などのデモンストレーションを行った。特に参加型ゲームの形にまとめ、好評を博した。ロボットの気配を他ロボットが追跡する、本研究タイトルに即したものである。移動体測位の精度を高めるため、ドップラーシフトを精密検出する技法を開発し、完成した。それを適用することで移動体の計測においても静止物体に準じる計測精度に改善できた。同時に物体の移動速度ベクトルも測定できることが判明した。位置と速度の同時計測法は従来知られておらず、当初計画にはなかった本研究の成果である。研究成果は論文発表のほか、数件の国内・国外特許出願を行った。また新聞発表も一件行った。
  • 文部科学省:科学研究費補助金(基盤研究(C))
    Date (from‐to) : 2006 -2006 
    Author : 稲垣 成哲, 小川 正賢, 楠 房子, 余田 義彦, 杉本 雅則, 鈴木 真理子
     
    本研究では,近年の総合科学技術会議基本政策専門調査会「科学技術基本政策策定の基本方針」や平成17年4月の科学技術・学術審議会基本計画特別委員会「第3期科学技術基本計画の重要政策-知の大競争時代を先導する科学技術戦略-(中間とりまとめ)」などで求められている今後の学術研究の方向性としての「幅広く社会・国民に支持される科学技術の視点」及び「科学技術への主体的な参加」という新しい立場を採用しつつ,『日本科学教育学会』に所属する若手・中堅研究者をコア・メンバーとして「社会・国民に支持される科学技術を実現する新しい科学教育システム」に関する共同研究の企画を行い,科学教育研究の学問領域群の中に,新しい領域を開拓するための準備に着手した.日本科学教育学会第30回年会(筑波大会)(平成18年8月18日-20日)において,筑波学院大学で会議を開催し,科学教育が協働すべき3つの主題領域(科学技術が及ぼす倫理的・法的・社会的課題への責任ある取り組み,科学技術政策に関する説明責任の強化,国民の科学技術への主体的な参加促進)を想定し,各主題領域でどのような科学教育システムの構想が可能かにっいて,分担者相互で探索的に議論を行った.具体的なテーマとしては,生命倫理.科学者倫理問題,個人情報保護法問題,科学技術社会論,学協会の情報発信,研究成果の評価手法,アウトリーチ活動の強化,一般市民との対話,博物館,地域社会の教師・家庭・子どもなどに焦点を絞った議論がなされた.全体会議後には,メーリングリストで議論を継続するとともに,各主題領域において議論の裏付けとなる関連文献の収集を行い,データベース化に取り組んだ.本研究で構築したデータベースは今後も情報の蓄積を継続し,しかるべき時期に公開する予定である.
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(B))
    Date (from‐to) : 2004 -2006 
    Author : Masanori SUGIMOTO, Fusako KUSUNOKI, Shigenori INAGAKI, Etsuji YAMAGUCHI
     
    In this research, we developed CarettaKids, a system that integrates the shared space and personal spaces that allow children to work individually without being interfered with by others. CarettaKids was introduced into the social context of actual classroom environment to evaluate whether integration of personal and shared spaces can help promote children's participation in synchronous/co-location interaction in the classroom and deepen their understanding. As a result of analysis of interactive actions using videotaped records of classroom lessons and preand post-tests, the effects of CarettaKids in a pedagogical setting was proved.
  • 文部科学省:科学研究費補助金(特定領域研究)
    Date (from‐to) : 2003 -2004 
    Author : 楠 房子, 原田 泰, 原田 泰, 寺野 隆雄, 杉本 雅則, 佐伯 胖, 石田 晴久
     
    本研究では,博物館における地域連携の一貫として理数科教育に対する「博物館における科学教育支援システム」を提案した。本研究の特色は,システムの構築とその上のコンテンツのデザイン要面から学習支援を提案し,実現したアプローチにある。本研究では,まずコンテンツデザインのための博物館の調査とシステムの構築を15年度に着手した。システムはRFIDタグとPDAを用いて構築した。できあがったプロットタイプシステム上で,コンテンツの実装を行い,科学博物館にて最初の実験を行った。その分析結果をもとに,システムのインタフェースの改善,コンテンツデザインの発展を行った。さらに16年度では,展示形態の異なるブースで実験を行い,本研究の目的である「博物館の展示の理解」への有効性を検証した。本研究の行ったコンテンツデザイン手法,及び実験は,有効な研究として,こどもたちの科学に対する興味・関心を培い,探究心を高め,論理的思考を伸ばすことに十分貢献できると考える。
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(B))
    Date (from‐to) : 2001 -2002 
    Author : Masanori SUGIMOTO, Hiromichi HASHIZUME, Shigenori INAGAKI, Fusako KUSUNOKI
     
    We have so far devised a sensing board and constructed a system for supporting group learning about environmental problems in face-to-face situations. In order to support constructive discussions, we propose a system with multiple boards, each of which is linked through computer network. In this system, each board where learners design a town with physical pieces is located in different places but is virtually connected with other boards : design of a town on a board influences upon its neighboring boards. Learners not only have to construct a town on their own board through face-to-face discussions, but also negotiate with other groups through chat systems for their sustainability.Evaluations of the system were carried out in an elementary school. In order to enhance authenticity for school children, teachers of the elemenlary school joined the design phases of the system. They also designed a curriculum which utilize the system. The evaluations proved that the system could contextualize children's learning, and raise the level of their motivation and engagement.
  • 文部科学省:科学研究費補助金(奨励研究(A), 若手研究(B))
    Date (from‐to) : 2001 -2002 
    Author : 杉本 雅則
     
    情報通信技術の社会への浸透に伴い、人間とコンピュータとのインターフェイスの設計はますます重要になっている。そこで本研究は、特に幼児や高齢者のような情報弱者を対象とし、コンピュータを意識することなく、知的な作業を支援するためのシステムの構築を目指した。本年度は昨年度に引き続き、RFID(Radio Frequency Identification)技術に基づくセンシングボードを活用し、他者との協調学習を支援するためのシステムを構築した。具体的には、音楽を対象とし、ゲーム感覚で音に親しむとともに、和音の学習を支援するためのシステムの構築を行った。本研究では、まず最初に、物理世界と仮想世界とを連携させる拡張現実感の技術に基づき、直感的に操作可能なユーザインターフェイスを構築した。それにより、コンピュータを利用することによる身体的、精神的な障壁を軽減し、誰もが容易に協調作業に参加できることを目指した。構築されたシステムでは、センシングボード上に、利用者によって選ばれた複数の楽器を表示される。利用者は、物理的なコマ(RFIDタグを埋め込んでいる)を用いて表示された楽器の適切な場所に触れることにより、その楽器の任意の音色を奏でることが出来る。複数の利用者からの操作はセンシングボードによって瞬時に認識される(同時多入力)ので、音楽の伴奏に合わせつつ、グループで合奏を行うことが可能になる。利用者は、没入感の高い環境を通して視覚的、聴覚的なフィードバックを受けつつ他者と協調しながら、学習を進めることができる。
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(基盤研究(B))
    Date (from‐to) : 2000 -2002 
    Author : Hiromichi HASHIZUME, Fusako KUSUNOKI, Takao TERANO, Yutaka SAEKI, Masanori SUGIMOTO
     
    In recent years some art and science museums try to make themselves digitalized using digital technology on the display. These conventional digital museums, however, usually use the technology to offer information towards visitors, hence one way traffic - none of them encourages the active participation of the visitors and collaboration in between to enrich the information obtaining from the museum displays.The research "Collaborative innovative education system for digital museum, " in the contrast, has utilized digital museum display utilizing the latest hardware device technology, software agent technology and group learning technology to improve the above mentioned flaw of current museums and successed in proposing a new style of museums.The key technology in this research is the combination of RFID board-game system and real-time computer simulation system. An RFID board arranges a few hundred sectors' array of micro antennas to detect the position and the type of RFIDs placed on its surface. We previously proved its performance through the experiments in Japanese elementary schools, using it for environment issues and international mutual understanding issues in the social culture classes. In this research we extended the technology to the collaborative innovative education system. In the research we assume a museum as the field where visitors experience innovative education and transmit some information, therefore the term digital museum is the framework for such an activity.We brought the experiment system to Virtual Reality exhibition in city Laval, France and obtained field study result as well as an enthusiastic response from the visitors. We also made experiment for utilizing it for museum guide system in National Science and Technology Museum, Japan.We published some papers out from the research, so we compiled them for the final research report.
  • 文部科学省:科学研究費補助金(奨励研究(A))
    Date (from‐to) : 1998 -1999 
    Author : 杉本 雅則
     
    本研究は、グループ活動を支援するための情報検索および情報共有機能を持つ情報システムの構築を目指して、2年間のプロジェクトとして行われた。本研究の核となるシステムおよび技術として、これまでの研究において、COSPEXと呼ばれるシステムの開発を進めてきた。COSPEXは、ネットワーク上の分散情報資源からの情報収集を支援するためのシステムである。初年度は主として、COSPEXの情報検索機能の強化を行った。利用者による情報の高度な活用を支援するために、まずユーザモデリングに関する基礎的な検討を行った。その上で、機械学習技術を応用した機能を実装することにより、ユーザとのインタラクションを通して、ユーザの検索意図を推定することを可能にした。次に、システムの情報可視化モジュールを新たに実装し、情報資源の意味的構造を可視化する機能を実現することにより、検索過程においてユーザが容易に情報発見を行えるようにした。次年度は、グループでの活動を支援するための機能を構築するため、数万件に上る大規模な文書集合を対象とし、共有データフォーマットの検討を進め、それに基づきデータ作成、および大規模データに対応するためのシステム性能の改良を進めた。情報共有支援機能については、まだ不十分であり、さらなる検討と改良の余地があるため、今後も引き続き、システム性能の向上や評価実験などを行いたいと考えている。
  • 文部科学省:科学研究費補助金(重点領域研究)
    Date (from‐to) : 1997 -1997 
    Author : 高須 淳宏, 杉本 雅則, 片山 紀生
     
    本研究は,オブジェクトの照合手法を中心に分散情報資源の統合的利用にかかわる諸課題について研究するとともに,具体的な応用として分散電子図書館の構築法について研究を進めた。まず、自律分散的に構築される情報資源に対する効果的な検索を実現するために利用者の要望にあわせて情報空間を切取り,再構成して利用者に効果的に提示することを支援するために,自律分散的な情報資源に対する発見的な文献検索インターフェイス(COSPEX:COnceptual SPace EXplorer)についての研究を進めてきた.COSPEXは,データベースのスキーマに依存しない統一的なインターフェイスと概念空間の可視化による対話的な検索支援システムから構成されており,分散情報資源に対して双対尺度法と呼ばれる統計的手法により概念空間を構成して利用者に提示することによってユーザがこれまで気づかなかった新たなキーワードが提示されるので,そのキーワードを用いて再度検索したり,あるいは論文間のこれまで気付かなかった関係を発見して,新しい論文を読み進める手掛かりを得たりすることができる.さらに、利用者が収集した情報を蓄積し管理するためのメカニズムとして、Private Digital Library Manager (PDLM)の研究開発を行った.このシステムでは、利用者の情報探索結果や経過を随時蓄積できるようになっている.また、利用者の情報収集支援機能として、情報フィルタリングのための検索式を利用者の分散情報資源に対する操作過程から自動的に抽出することを試みた.ここでは、利用者の情報空間に対する一連の操作とその結果に関する動作に基づいて、決定木で表わされる分類規則を抽出し、その操作に重要な属性や値を導いている.
  • 文部科学省:科学研究費補助金(重点領域研究)
    Date (from‐to) : 1996 -1996 
    Author : 高須 淳宏, 杉本 雅則, 片山 紀生
     
    現在インターネットではWWW技術を用いることによって、多種多様な情報資源が構築されている。ユーザがこのような情報システムを有効に利用できるようにするためには、各情報システム間の多様性を吸収し、個々のシステムを相互に接続することで、利用者に対して統一的な情報空間を提示するための方法論が必要となる。そこで本研究では、そのようなシステムを構築するための要素技術として、以下の三つの研究課題に取り組んだ。(1)オブジェクトの同定(担当:高須、片山)分散電子図書館においては、同一の実体、例えば同一の著者もシステムによって異なった形で表される。このような状況下で、実体を同定して情報を統合化する。(2)概念空間の構築および利用者に応じた部分空間の提示(担当:杉本、片山)実体間の類似度を定め、概念空間を構成するとともに利用者の必要な部分を推測し提示する。(3)データベースシステムの構築(担当:片山、高須)上記の機能を実現するために多様な情報を扱え、操作性の高いデータベースシステムを構築する。そして本研究では、これら三つの課題について、次のような手法を考案するとともに、それらの有効性について検討した。(1)の課題については、電子図書館において中心的な実体となる学術論文を対象として、文献の参考文献中にさまざまな形式で表される学術論文を同定するための近似的なマッチング手法を考案した。(2)の課題については、文献中に現れる用語の頻度を基に実体間の概念的な距離を定義し概念空間を構築するとともに、利用者の検索要求に応じて部分空間を選び出し提示するシステムを考案した。(3)の課題については、多様なデータ構造に対応するネットワーク構造とデータ操作能力の高い述語論理に基づいた記憶システムの開発を行った。
  • Ministry of Education, Culture, Sports, Science and Technology:Grants-in-Aid for Scientific Research(国際学術研究)
    Date (from‐to) : 1994 -1996 
    Author : 山田 尚勇, Masamitsu NEGISHI, 佐藤 真一, 根岸 正光, 孫 媛, 影浦 峡, 高須 淳宏, 大山 敬三, 安達 淳, 小山 照夫, 宮澤 彰, 内藤 衛亮, 井上 如, 片山 紀生, 杉本 雅則, 橋爪 宏達, 太田和 良幸, 細野 公男, 長瀬 真理, 西澤 正己, 柿沼 澄男, Sumio KAKUNUMA, Yoshiyuki OTAWA, Kyo KAGEURA, Atsuhiro TAKASU, Keizo OYAMA, Jun ADACHI, Akira MIYAZAWA, Teruo KOYAMA, Hitoshi INOUE, Eisuke NAITO, Masaki NISHIZAWA, Kimio HOSONO, Mari NAGASE, Yuan SUN
     
    National Center for Science Information Systems (NACSIS) has been operating a network system with the internet connection, constructing and servicing scientific databases and constructing a union catalog database for university libraries, with the aim of promoting information environment for university researchers. From FY1997, NACSIS is to begin a new service, "Electronic Library, " for academic society journals, and is conducting the technological development together with the institutional design suitable for a new scheme of scientific information dissemination in the coming advanced informatized society.As internationalization of scientific research is evolving, the development and enhancement of these systems and databases should be planed in correspondence with the demand for overseas information by Japanese researchers and the requirement for overseas transmisson of their own information. This would require NACSIS the continuous studies on the situation of scientific information related organizations of overseas countries. NACSIS should also correspond to the demand for Japanese information by foreign researchers. With the above aspects, this project was planed and conducted to survey and analyze the current overseas situation. The study items include full text database systems, i.e.search engines, standard format for full text databases, e.g.SGML,electronic library systems, multimedia database systems, demand for Japanese information in overseas countries, trend of scientific databases and environment for scientific research.The participating researchers visited relevant overseas organizations such as universities, academic societies, publishers and governmental agencies, discussed with the staffs on the above and gathered materials, or attended international conferences and exchanged opinion, including G7 GII meetings where Japan was a leader for the promotion of electronic libraries. Some of the developments derived from the study are a collaborative project for supporting Japanese language in an English based full text search engine, projects of utilizing NACSIS system at universities in France, Swiss and Sweden, and a joint project of electronic library systems with a UK university.
  • モバイルコンピューティング
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • 教育工学
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • 複合現実感
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • 音響イメージング
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • ヒューマンロボットインタラクション
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • ユビキタスコンピューティング
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • コンピュータビジョン
    詳細はこちら http://www.itl.t.u-tokyo.ac.jp
  • ヒューマンコンピュータインタラクション

Educational Activities

Teaching Experience

  • Intelligent Information Systems
    開講年度 : 2018
    課程区分 : 修士課程
    開講学部 : 情報科学研究科
    キーワード : センシング/sensing 環境認識/environment recognition 信号処理/signal processing
  • Intelligent Information Systems
    開講年度 : 2018
    課程区分 : 博士後期課程
    開講学部 : 情報科学研究科
    キーワード : センシング/sensing 環境認識/environment recognition 信号処理/signal processing
  • Exercise in Computer Science Ⅰ
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : 集合、論理、関係、写像、オートマトン、形式言語、数の表現(2 進数,補数,浮動小数点),2進数の演算アルゴリズム,計算モデルと計算量,ベクトル空間,行列計算(ガウスの消去法,LU 分解),固有値計算,誤差つき計算
  • Exercise in Computer Science and Information Technology II
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : 集合、論理、関係、写像、オートマトン、形式言語、数の表現(2 進数,補数,浮動小数点),2進数の演算アルゴリズム,計算モデルと計算量,ベクトル空間,行列計算(ガウスの消去法,LU 分解),固有値計算,誤差つき計算
  • Exercise in Computer Science Ⅲ
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : 浮動小数点,誤差,ニュートン法,ガウスの消去法,LU分解,ヤコビ法,固有値,ラグランジュ補間,ニュートン補間,台形公式,ロンバーグ積分,オイラー法,ルンゲ・クッタ法、計算量と計算モデル
  • Numerical Computation
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : 集合、論理、関係、写像、オートマトン、形式言語、数の表現(2 進数,補数,浮動小数点),2進数の演算アルゴリズム,計算モデルと計算量,ベクトル空間,行列計算(ガウスの消去法,LU 分解),固有値計算,誤差つき計算
  • Numerical Computation
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : 浮動小数点,誤差,ニュートン法,ガウスの消去法,LU分解,ヤコビ法,固有値,ラグランジュ補間,ニュートン補間,台形公式,ロンバーグ積分,オイラー法,ルンゲ・クッタ法、計算量と計算モデル
  • Experiment in Computer Science Ⅰ
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : プログラミング、計算機システム、データ解析技法
  • Experiment in Computer Science and Information Technology I
    開講年度 : 2018
    課程区分 : 学士課程
    開講学部 : 工学部
    キーワード : プログラミング、計算機システム、データ解析技法


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