Researcher Database

Tetsuo Ono
Faculty of Information Science and Technology Computer Science and Information Technology Synergetic Information Engineering
Professor

Researcher Profile and Settings

Affiliation

  • Faculty of Information Science and Technology Computer Science and Information Technology Synergetic Information Engineering

Job Title

  • Professor

Degree

  • Doctor of Information Science(Japan Advanced Institute of Science and Technology)

URL

J-Global ID

Research Interests

  • Cognitive Science   Information Science   Ambient Intelligence   Human-Robot Interaction (HRI)   Human-Agent Interaction (HAI)   

Research Areas

  • Informatics / Human interfaces and interactions / Human-Agent Interaction, Human-Robot Interaction, Human Informatics, Robot Informatics, Cognitive Science

Education

  • 1994/04 - 1997/06  Japan Advanced Institute of Science and Technology
  •        - 1997  Japan Advanced Institute of Science and Technology  Graduate School, Division of Information Science

Association Memberships

  • 日本ロボット学会   ヒューマンインタフェース学会   電子情報通信学会   ACM   人工知能学会   日本認知科学会   情報処理学会   Information and Communication Engineers   The Institute of Electronics   Association for Computing Machinery   The Japanese Society for Artificial Intelligence   Japanese Cognitive Science Society   Information Processing Society of Japan   

Research Activities

Published Papers

  • 巻口 誉宗, 高田 英明, 坂本 大介, 小野 哲雄
    情報処理学会論文誌デジタルコンテンツ(DCON) 8 (1) 1 - 10 2187-8897 2020/02/26 [Refereed][Not invited]
     
    The aerial image projection methods using a semi-transparent screen or a half mirror are widely used in the entertainment field. In these conventional method, large scale devices are required for the display area of the aerial image and it is difficult to produce a widely movement of the subject. In this paper, we propose a movable double-sided transmission type multi-layered aerial image display technology for the purpose of achieve the movement of the aerial image out of the stage and to the audience seats. This technology is a simple optical system combining 4 displays and 4 half mirrors. The observer can observe both sides of the object as aerial images from two directions, front and back of the device, and can also observe two layers of near and far background aerial images from both sides by transmission and reflection with a half mirror. Since the order relationship between the depths of the near view and the distant view does not depend on the viewing directions of the front and back faces, multiple people can simultaneously view multi-layered, highly realistic aerial images from both sides of the device. The two background layers are shared for the double-side viewing direction by multiple harf-mirror structure. Although the proposed method has only four display surfaces, there are total of six aerial image layers, three from each side. We report widely from optical configuration of the proposed method, prototype implementation and application of actual events.
  • 片手での小型携帯端末操作のための圧力情報を利用したズームアウト操作インタフェース
    鈴木健司, 坂本竜基, 坂本大介, 小野哲雄
    情報処理学会論文誌 61 (2) 233 - 243 2020/02 [Refereed][Not invited]
  • Bubble Gaze Cursor:バブルカーソル法の視線操作への適用
    崔 明根, 坂本大介, 小野哲雄
    情報処理学会論文誌 61 (2) 221 - 232 2020/02 [Refereed][Not invited]
  • 社会的ロボットの行動設計のための指針:ヒューマンロボットインタラクションの立場から
    小野哲雄
    日本設計工学会 54 (11) 711 - 716 2019/11 [Not refereed][Not invited]
  • Subaru Ouchi, Kazuki Mizumaru, Daisuke Sakamoto, Tetsuo Ono
    Proceedings of the 7th International Conference on Human-Agent Interaction, HAI 2019, Kyoto, Japan, October 06-10, 2019 ACM 232 - 233 2019/10 [Refereed][Not invited]
  • Lei Ma, Daisuke Sakamoto, Tetsuo Ono
    Proceedings of the 7th International Conference on Human-Agent Interaction, HAI 2019, Kyoto, Japan, October 06-10, 2019 ACM 324 - 326 2019/10 [Refereed][Not invited]
  • SCAN: Indoor Navigation Interface on a User-Scanned Indoor Map
    Kenji Suzuki, Sakiko Nishi, Daisuke Sakamoto, Tetsuo Ono
    21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2019) 2019/10 [Refereed][Not invited]
  • Interactive 360-Degree Glasses-Free Tabletop 3D Display
    Motohiro Makiguchi, Daisuke Sakamoto, Hideaki Takada, Kengo Honda, Tetsuo Ono
    The ACM Symposium on User Interface Software and Technology (UIST 2019) 2019/10 [Refereed][Not invited]
  • 巻口 誉宗, 高田 英明, 本田 健悟, 坂本 大介, 小野 哲雄
    マルチメディア,分散協調とモバイルシンポジウム2019論文集 (2019) 176 - 179 2019/06/26 [Not refereed][Not invited]
  • スマートウォッチの傾きと筋電情報の組み合わせによるポインティング手法
    黒澤紘生, 坂本大介, 小野哲雄
    情報処理学会論文誌 60 (2) 364 - 375 2019/02 [Refereed][Not invited]
  • Kazuki Mizumaru, Satoru Satake, Takayuki Kanda 0001, Tetsuo Ono
    The 14th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI'19). 449 - 457 2019 [Refereed][Not invited]
  • 複数ロボットの発話の重なりによって創発する空間の知覚
    水丸和樹, 坂本大介, 小野哲雄
    情報処理学会論文誌 59 (12) 2279 - 2287 2018/12 [Refereed][Not invited]
  • 予測変換を用いた初心者向け作曲支援システム
    山下 峻, 藍 圭介, 坂本 大介, 小野 哲雄
    情報処理学会論文誌 59 (11) 1965 - 1977 2018/11 [Refereed][Not invited]
  • Pressure-sensitive Zooming-out Interfaces for One-handed Mobile Interaction
    Kenji Suzuki, Ryuuki Sakamoto, Daisuke Sakamoto, Tetsuo Ono
    20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018) 2018/09 [Refereed][Not invited]
  • MyoTilt: Target Selection Method on Smartwatches using Tilting Operation and Electromyography
    Hiroki Kurosawa, Daisuke Sakamoto, Tetsuo Ono
    20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018) 2018/09 [Refereed][Not invited]
  • Human-Pet Interactionのなかの社会的ロボット:家庭におけるフィールド調査
    春日遥, 棟方渚, 坂本大介, 小野哲雄
    情報処理学会論文誌 59 (8) 1520 - 1531 2018/08 [Refereed][Not invited]
  • Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono
    ACM/IEEE International Conference on Human-Robot Interaction 115 - 116 2167-2148 2017/03/06 [Refereed][Not invited]
     
    The study of automatic music generation has led to the development of a variety of systems which incorporate different methods and technologies. However, it can be noted that many systems are evaluated by a comparison of its own performances and have limited objective evaluations conducted against other works in the field. This can be attributed to the general study of automatic music generation being weak in a framework for systematic discussion and comparison. In our study, we propose remodeling the interaction between humans and music-generation systems using a human-agent interaction model. Not only does this provide direction to a systematic discussion in the field, but also shows music-generation research lacks in definition of the "environment" it is meant to affect. We discuss some potential guidelines which could be applied to future music generation research to overcome this weakness.
  • 物を把持した状態における筋電センサを用いたハンドジェスチャ入力の問題抽出と新手法の提案
    御手洗彰, 棟方渚, 小野哲雄
    バーチャルリアリティ学会 22 (1) 41 - 50 2017/03 [Refereed][Not invited]
  • Design Principle for Social Robot Behavior Based on Communication Activity
    Tetsuo Ono, Nagisa Munekata
    12th ACM/IEEE International Conference on Human-Robot Interaction (HRI '17) 2017/03 [Refereed][Not invited]
  • Haruka Kasuga, Daisuke Sakamoto, Nagisa Munekata, Tetsuo Ono
    Proceedings of the 5th International Conference on Human Agent Interaction, HAI 2017, Bielefeld, Germany, October 17 - 20, 2017 ACM 61 - 69 2017 [Refereed][Not invited]
  • Masahiro Kitagawa, Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono
    HAI 2016 - Proceedings of the 4th International Conference on Human Agent Interaction 353 - 354 2016/10/04 [Refereed][Not invited]
     
    In our research, we made a system in which a robot acquires motions from a human's motions and repeats the motion when the human communicates with the robot. By controlling the timing of the robot's imitation, we verified an effect of Mutual Adaptation between human and robot. As a result of the experiment in which we controlled the imitation timing, some experiment participants were influenced and changed their motion. We found in some cases the robot could affect human's motion by imitating that human's motion.
  • 御手洗 彰, 棟方 渚, 吉田 彩乃, 櫻沢 繁, 小野 哲雄
    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報 電子情報通信学会 116 (73) 77 - 82 0913-5685 2016/06/02 [Not refereed][Not invited]
  • Shigeo Yoshida, Takumi Shirokura, Yuta Sugiura, Daisuke Sakamoto, Tetsuo Ono, Masahiko Inami, Takeo Igarashi
    IEEE COMPUTER GRAPHICS AND APPLICATIONS 36 (1) 62 - 69 0272-1716 2016/01 [Refereed][Not invited]
  • 意思疎通のモデル論的理解と人工物設計への応用
    人工知能学会誌 31 (1) 3 - 10 2016 [Not refereed][Not invited]
  • Deployment of an Interactive JavaScript Application to Aid in Understanding the Digitalization of Sound
    Benjamin Luke Evans, Izumi Fuse, Nagisa Munekata, Tetsuo Ono
    The Journal of Information and Systems in Education 15 (1) 42 - 47 2016 [Refereed][Not invited]
  • Tetsuo Ono, Takashi Ichijo, Nagisa Munekata
    2016 25TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (RO-MAN) 1187 - 1190 1944-9445 2016 [Refereed][Not invited]
     
    In this study, we investigate the effects of the emergence of joint attention in social interaction consisting of two robots and one person. Especially, we focus on synchronous behaviors of two robots and the degree of communication activity caused by their behaviors. We predict that when two robots communicate with each other using synchronous behaviors, the degree of communication activity between them is observed to become higher. Moreover, as a person close to two robots becomes easily involved in their communication, joint attention among them will emerge there when the robots turn their eyes to the person. For verifying this prediction, we conducted two experiments to investigate whether a direction of participants' eyes were guided by two robots' eyes and heads movements. Results of the experiments showed that when two robots gazed at a participant at the high degree of communication activity, the direction of his/her eyes was easily guided by two robots' eyes and heads movements.
  • バイオフィードバックゲーム“The ZEN”のトレーニング効果とエンタテインメント性 長期実験観察と治療応用の一症例の報告
    デジタルゲーム学研究 7 (2) 63 - 74 2015 [Refereed][Not invited]
  • CGキャラクタを操作するインタフェースデザインの類似性がユーザに与える影響
    ヒューマンインタフェース学会論文誌 17 (2) 171 - 177 2015 [Refereed][Not invited]
  • Takashi Ichijo, Nagisa Munekata, Tetsuo Ono
    HAI 2014 - Proceedings of the 2nd International Conference on Human-Agent Interaction 229 - 232 2014/10/29 [Refereed][Not invited]
     
    For realizing smooth communication, participants' viewpoints and usages of demonstrative pronouns assume an important role. Moreover, they both are strongly associated and construct a dialogue structure among participants. In this study, we investigate the relation constructed by their viewpoints and usages of demonstrative pronouns in a small group. Especially, we conducted experiments to verify whether demonstrative pronouns were unified in a small group consisted of two participants and a robot guided by the robot, and evaluate participants' psychological factors on this occasion. As a result of experiments, the unification of demonstrative pronouns in the small group guided by the robot led participants to smooth communication.
  • 探索行動に基づく形状知覚装置における情報提示方法の検討
    正谷智広, 秋田純一, 伊藤精英, 小野哲雄, 岡本誠
    第18回情報処理学会シンポジウム インタラクション2014, 大会論文集 669 - 672 2014/03 [Not refereed][Not invited]
  • Kiyohide Ito, Yoshiharu Fujimoto, Ryoko Otsuki, Yuka Niiyama, Akihiro Masatani, Takanori Komatsu, Junichi Akita, Tetsuo Ono, Makoto Okamoto
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8548 (2) 65 - 72 1611-3349 2014 [Refereed][Not invited]
     
    We developed a unique haptic interface, the "FB-Finger," which enables users to detect the distance to an object. When a user holds the FB-Finger and places his/her forefinger on a link, the finger bends or extends depending on the link's angular motion (which corresponds to the metric distance between the user and the object). We expected the FB-Finger to provide more accurate distance estimation than similar commercial electric travel aids. To test this hypothesis, we conducted psychological experiments with blindfolded sighted participants who were asked to make distance estimations in conditions using three different devices. Results revealed that the FB-Finger allowed participants to make more accurate judgments compared to the other devices. These findings suggest that using the FB-Finger provides significant potential for ETA application among visually impaired individuals. © 2014 Springer International Publishing.
  • Takashi Ichijo, Nagisa Munekata, Kazuo Hiraki, Tetsuo Ono
    ACM/IEEE International Conference on Human-Robot Interaction 178 - 179 2167-2148 2014 [Refereed][Not invited]
     
    In this study, we investigate the two effects of joint attention, building relationships and sharing recognition, in group interaction consisting of two robots and one person. The building relationship is focused on entrainment resulting from the two robots' gazing at one person, while the sharing recognition refers to an original effect of the joint attention in a group interaction featuring the shared focus of individuals on one object. Results of experiments on the building relationships aspect showed that when two robots gazed at a person, he/she tended to be more immersed in communication with the robots. In the case of sharing recognition, when the two robots gazed at the target synchronously, the person could share it more correctly than when it was done asynchronously.
  • 空気を読むロボット」:コミュニケーション空間を利用した人を動かすHAIデザイン
    小野哲雄, 今吉晃
    人工知能学会誌 28 (2) 284 - 289 2013/03 [Not refereed][Not invited]
  • ExciTube:鑑賞者の興奮を共有する動画鑑賞システム
    日本バーチャルリアリティ学会論文誌 18 (3) 247 - 254 2013 [Refereed][Not invited]
  • Development of the Future Body-Finger: A novel travel aid for blind
    K.Ito, Y.Fujimoto, R.Otsuki, M.Okamoto, J.Akita, T.Komatsu, A.Masatani, T.Ono
    The Second International Conference on Ambient Computing, Applications, Services and Technologies, IARIA AMBIENT 2012 60 - 63 2012/09 [Refereed][Not invited]
  • FUJIMOTO YOSHIHARU, OKAMOTO MAKOTO, ITO KIYOHIDE, AKITA JUN'ICHI, KOMATSU TAKAYUKI, ONO TETSUO
    ヒューマンインタフェースシンポジウム論文集(CD-ROM) 2011 No.1223L  1345-0794 2011/09 [Not refereed][Not invited]
  • Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 59 - 64 0302-9743 2011 [Refereed][Not invited]
     
    A universal game, Daruma, has been developed that can be played by both healthy people and people with physical limitations. It is based on the Japanese variation of the traditional outdoor children's game Red Light, Green Light. We devised two ways to play the game: one is by swinging an arm the other is by tapping a desk with two fingers. Players can select either of these choices, enabling people with physical limitations to enjoy the game. We conducted experiments to verify their ease of play and to evaluate their degrees of enjoyment and utility. We found that both ways of playing were appropriate for the visually impaired and that healthy people also enjoyed playing Daruma. © 2011 Springer-Verlag.
  • Makoto Okamoto, Takanori Komatsu, Kiyohide Ito, Junichi Akita, Tetsuo Ono
    ACM International Conference Proceeding Series a-35  2011 [Not refereed][Not invited]
     
    We created a new interactive design concept "FutureBody" that generates or augments new perceptions for users. The concept of FutureBody consists of two elements, "active searching" and "embodiment, " allowing users to search their environment actively and to emit indirect feedback to activate users' embodiments. We believe this concept will form the basis for a new perception design methodology for people. Copyright 2011 ACM.
  • RoboJockey: 連続的なロボットパフォーマンスのためのインタフェース
    代蔵巧, 坂本大介, 杉浦裕太, 小野哲雄, 稲見昌彦, 五十嵐健夫
    インタラクション2010 インタラクティブ発表(プレミアム) 2010/03 [Refereed][Not invited]
  • Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi
    ACM International Conference Proceeding Series 53 - 56 2010 [Refereed][Not invited]
     
    We developed a RoboJockey (Robot Jockey) interface for coordinating robot actions, such as dancing, similar to a "disc jockey" or "video jockey" who selects and plays recorded music or video for an audience, in this case, robot's actions, and giving people a new entertainment experience with robots. The system enables a user to choreograph a robot to dance using a simple visual language. Every icon on the interface is circular and can be operated from all positions around the tabletop interface. Users can coordinate the mobile robot's actions with a combination of back, forward, and rotating movements, and the humanoid robot's actions with a combination of arm and leg movements. Every action is automatically performed to background music. We demonstrated RoboJockey at a Japanese domestic symposium, and confirmed that people enjoyed using the system and successfully created entertaining robot dances. © 2010 ACM.
  • Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi
    UIST 2010 - 23rd ACM Symposium on User Interface Software and Technology, Adjunct Proceedings 399 - 400 2010 [Refereed][Not invited]
     
    We developed a RoboJockey (Robot Jockey) interface for coordinating robot actions, such as dancing - similar to "Disc jockey" and "Video jockey". The system enables a user to choreograph a dance for a robot to perform by using a simple visual language. Users can coordinate humanoid robot actions with a combination of arm and leg movements. Every action is automatically performed to background music and beat. The RoboJockey will give a new entertainment experience with robots to the end-users.
  • ロボットを対象とした新しい相互作用のデザインの試み:函館観光振興用ロボットIKABOを例として
    小野 哲雄
    認知科学 17 (3) 572 - 579 2010 [Refereed][Not invited]
  • Practical Magic:スマート情報環境との間に因果性を形成するインタフェースロボットの動作設計モデル
    小野 哲雄
    電子情報通信学会論文誌A 92 (11) 828 - 839 2009/11 [Refereed][Not invited]
  • HAIへの学際的アプローチ
    小野 哲雄
    人工知能学会誌 24 (6) 818 - 823 2009 [Not refereed][Not invited]
  • 小野 哲雄, 小川 浩平
    Human interface ヒュ-マンインタフェ-ス学会 10 (2) 115 - 118 1344-7254 2008/05/25 [Not refereed][Not invited]
  • Kohei Ogawa, Tetsuo Ono
    Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 35 - 40 2008 [Refereed][Not invited]
     
    In this paper we describe an ITACO system that is able to construct an emotional relationship between humans and interactive systems by a migratable agent. The agent in the ITACO system can migrate between interactive systems within an environment. We conducted psychological experiments to verify whether the ITACO system can construct an emotional relationship between humans and interactive systems such as a robot and a table lamp. The experimental results show that emotional relationships were constructed between humans and interactive systems. Thus emotional relationships gave an influence to human's behavior and cognitive abilities. ©2008 IEEE.
  • RobotMeme:模倣による人?ロボットの周辺的相互適応
    ヒューマンインタフェース学会論文誌 10 (1) 47 - 57 2008 [Refereed][Not invited]
  • Kohei Ogawa, Tetsuo Ono
    INTELLIGENT VIRTUAL AGENTS, PROCEEDINGS 5208 296 - 307 0302-9743 2008 [Refereed][Not invited]
     
    Our purpose in this paper is realizing a natural interaction between humans and artifacts by an ITACO system. The ITACO System is able to construct a relationship between humans and artifacts by a migratable agent. The agent in the ITACO system can migrate to various artifacts within an environment to construct a relationship with humans. We conducted the two experiments to confirm effects for human by a relationship that was constructed between humans and artifacts. The experimental results showed that a relationship gave some influences to human's behaviors and cognitive abilities. The results also showed that the ITACO system and the migratable agent were an effective method to realize a natural interaction between them.
  • Daisuke Komagome, Michio Suzuki, Tetsuo Ono, Seiji Yamada
    2007 RO-MAN: 16TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1-3 426 - + 2007 [Refereed][Not invited]
     
    In late years, as new media turning into PC or mobile phone, a study about communication robots is prosperous. Robots are different from the conventional media, because robots have physical bodies like humans, so it is reported that humans bemust robots socially. Therefore, we decide to apply a concept of meme as a cultural gene to an interaction design with humans and robots in this study. By this design theory, we will realize Mimetic Mutual Adaptation by humans and robots imitating and adapting each other, exceeding a conventional form of one-way adaptation from humans to the media. Therefore, we called cultural information transmitted from robots '' RobotMeme '', we try that robots acquire cultural behaviors shared by human society and the robots transmits these meme to other robots by Human-Robot Mimetic Mutual Adaptation. Furthermore, we suggest '' A Design of RobotMeme '' to realize that robots create new cultural behaviors through human-robot interaction. In this paper, we describe an early stage of experiments to inspect whether RobotMeme were transmitted to human and observed that humans acquired original cultural behaviors of robots by imitation. From the results of these experiments, it is suggested that robots and human are going to be able to form the relations of interdependence by imitating each other.
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro, Norihiro Hagita
    HRI 2007 - Proceedings of the 2007 ACM/IEEE Conference on Human-Robot Interaction - Robot as Team Member 193 - 200 2007 [Not refereed][Not invited]
     
    In this research, we realize human telepresence by developing a remote-controlled android system called Geminoid HI-1. Experimental results confirm that participants felt stronger presence of the operator when he talked through the android than when he appeared on a video monitor in a video conference system. In addition, participants talked with the robot naturally and evaluated its human likeness as equal to a man on a video monitor. At this paper's conclusion, we will discuss a remote-control system for telepresence that uses a human-like android robot as a new telecommunication medium. Copyright 2007 ACM.
  • Takayuki Kanda, Masayuki Kamasima, Michita Imai, Tetsuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro, Yuichiro Anzai
    Autonomous Robots 22 (1) 87 - 100 0929-5593 2007/01 [Refereed][Not invited]
     
    This paper reports the findings for a humanoid robot that expresses its listening attitude and understanding to humans by effectively using its body properties in a route guidance situation. A human teaches a route to the robot, and the developed robot behaves similar to a human listener by utilizing both temporal and spatial cooperative behaviors to demonstrate that it is indeed listening to its human counterpart. The robot's software consists of many communicative units and rules for selecting appropriate communicative units. A communicative unit realizes a particular cooperative behavior such as eye-contact and nodding, found through previous research in HRI. The rules for selecting communicative units were retrieved through our preliminary experiments with a WOZ method. An experiment was conducted to verify the effectiveness of the robot, with the results revealing that a robot displaying cooperative behavior received the highest subjective evaluation, which is rather similar to a human listener. A detailed analysis showed that this evaluation was mainly due to body movements as well as utterances. On the other hand, subjects' utterance to the robot was encouraged by the robot's utterances but not by its body movements. © Springer Science+Business Media, LLC 2007.
  • 遠隔存在感メディアとしてのアンドロイド・ロボットの可能性
    情報処理学会論文誌 48 (12) 3729 - 3738 2007 [Refereed][Not invited]
  • Ono Tetsuo
    Journal of Japanese Society for Artificial Intelligence 社団法人人工知能学会 21 (6) 662 - 668 0912-8085 2006/11/01 [Not refereed][Not invited]
  • SAKAMOTO DAISUKE, ONO TETSUO
    コンピュータソフトウェア 23 (2) 101 - 107 0289-6540 2006/04 [Refereed][Not invited]
  • Daisuke Sakamoto, Tetsuo Ono
    Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction, HRI 2006, Salt Lake City, Utah, USA, March 2-3, 2006 ACM 355 - 356 2006/03 [Refereed][Not invited]
  • Komatsu Takanori, Kitano Isamu, Munekata Nagisa, Sato Tomonori, Takahashi Kazuyuki, Honma Masato, Osada Jun-ichi, Hata Masayuki, Inui Hideo, Suzuki Sho'ji, Suzuki Keiji, Matsubara Hitoshi, Ono Tetsuo, Sakamoto Daisuke, Sato Takamasa, Uchimoto Tomohiro, Okada Hajime
    Transactions of the Virtual Reality Society of Japan 特定非営利活動法人 日本バーチャルリアリティ学会 11 (2) 213 - 223 1344-011X 2006 [Not refereed][Not invited]
     
    Our project aims to develop robot authoring system especially for non-robotic researchers, such as cognitive psychologists, social psychologists, designers and art performers, to provide an intuitive robot operating environment, which enable them do authoring the robot as they want. Concretely, we have been developing the robot system which has the following characteristics. 1) Changing the robot's appearances and functions by attaching or removing Sub Modules, e.g., arms, tails, ears, wings, on/from Core Module. When this Sub Module was attached on Core Module (robot's base body), the particular information embed in Sub Modules is sent to the robot controller and this controller change the robot's behaviors according to the received information. 2) Authoring (editing or turning-up) the robot's behaviors with using intuitive command system not like a traditional program language (e.g., move (10.0, 0.0)), but similar to our natural language (e.g., "move," "run").
  • Tetsuo Ono, Takanori Komatsu, Junichi Akita, Kiyohide Ito, Makoto Okamoto
    Computers Helping People with Special Needs, 10th International Conference, ICCHP 2006, Linz, Austria, July 11-13, 2006, Proceedings Springer 1251 - 1258 2006 [Refereed][Not invited]
  • ロボットの社会性:ロボットが対話者間の印象形成に与える影響評価
    ヒューマンインタフェース学会論文誌 8 (3) 381 - 390 2006 [Refereed][Not invited]
  • ITACO: メディア間を移動可能なエージェントによる遍在知の実現
    ヒューマンインタフェース学会論文誌 8 (3) 373 - 380 2006 [Refereed][Not invited]
  • KANDA TAKAYUKI, KAMASHIMA MASAYUKI, KAMASHIMA MASAYUKI, IMAI MICHITA, IMAI MICHITA, ONO TETSUO, ONO TETSUO, SAKAMOTO DAISUKE, SAKAMOTO DAISUKE, ISHIGURO HIROSHI, ISHIGURO HIROSHI, ANZAI YUICHIRO
    日本ロボット学会誌 23 (7) 898 - 909 0289-1824 2005/10 [Refereed][Not invited]
  • AKITA JUNICHI, ITO KIYOHIDE, ONO TETSUNO, OKAMOTO MAKOTO
    IPSJ Journal 一般社団法人情報処理学会 46 (7) 1693 - 1700 0387-5806 2005/07/15 [Not refereed][Not invited]
     
    This paper describes a new concept of user interface as extending our senses, and one implementation of this concept. We receive various signals from outside environment through our sense devices, such as vision, tactile, and so on. It is natual to use a device to assist such senses for extending our senses for environment recognition, and this implies a possibility for assistant devices for diabled persons. In this paper, we focus on the function of our arm's action for environment recognition by grouping objects, and describe the concept of the environment recognition device named CyARM. as well as its implementation and its evaluations. The CyARM has ultrasonic distance sensor and a wire connected to the user's body, which is controlled by motor according to the measured distance. The user can extend the wire by stretching the arm when no object can be found at the aiming direction. If some objects are found at the aiming direction, the wire are retracted and fixed at the certain position in order to keep the user's arm flexed: the user will feel like touching something. The result of evaluation experiments shows the effectiveness of CyARM for environment recognition, and we also describe its improvements.
  • CyARM: Direct perception device by dynamic touch
    Akita,J, Ito,K, Komatsu,T, Ono,T, Okamoto,M
    Studies in Perception and Action VIII (ICPA13) 87 - 90 2005/07 [Refereed][Not invited]
  • Ono Tetsuo
    Journal of Japanese Society for Artificial Intelligence 社団法人人工知能学会 20 (4) 401 - 406 0912-8085 2005/07/01 [Not refereed][Not invited]
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Masayuki Kamashima, Michita Imai, Hiroshi Ishiguro
    International Journal of Human Computer Studies 62 (2) 247 - 265 1071-5819 2005/02 [Refereed][Not invited]
     
    Research on humanoid robots has produced various uses for their body properties in communication. In particular, mutual relationships of body movements between a robot and a human are considered to be important for smooth and natural communication, as they are in human-human communication. We have developed a semi-autonomous humanoid robot system that is capable of cooperative body movements with humans using environment-based sensors and switching communicative units. Concretely, this system realizes natural communication by using typical behaviors such as: "nodding," "eye-contact," "face-to-face," etc. It is important to note that the robot parts are NOT operated directly only the communicative units in the robot system are switched. We conducted an experiment using the mentioned robot system and verified the importance of cooperative behaviors in a route-guidance situation where a human gives directions to the robot. The task requires a human participant (called the "speaker") to teach a route to a "hearer" that is (1) a human, (2) a developed robot that performs cooperative movements, and (3) a robot that does not move at all. This experiment is subjectively evaluated through a questionnaire and an analysis of body movements using three-dimensional data from a motion capture system. The results indicate that the cooperative body movements greatly enhance the emotional impressions of human speakers in a route-guidance situation. We believe these results will allow us to develop interactive humanoid robots that sociably communicate with humans. © 2004 Elsevier Ltd. All rights reserved.
  • HOSHI TAKAHIRO, MISHIMA YU, AKITA JUN'ICHI, ITO KIYOHIDE, GYOBU IKUKO, ONO TETSUO, OKAMOTO MAKOTO
    情報処理学会 2005 (4) 57 - 58 1344-0640 2005/02 [Not refereed][Not invited]
  • Kiyohide Ito, Makoto Okamoto, Junichi Akita, Tetsuo Ono, Ikuko Gyobu, Tomohito Takagi, Takahiro Hoshi, Yu Mishima
    Conference on Human Factors in Computing Systems - Proceedings 1483 - 1486 2005 [Refereed][Not invited]
     
    With the concept of 'human-machine interface', designed especially for visually impaired persons, we have developed an electric aid device for use in guiding orientation and locomotion. The device, which we call CyARM, measures the distance between a person and an object with an ultrasonic sensor and transmits the distance information to the user's haptic sense. In this report, we will: (1) outline the concept of CyARM, (2) describe its mechanism, and (3) demonstrate three preliminary experiments that verify the usability of CyARM. We conducted the experiments in terms of detection of objects, detection of space, and tracking object movement. As a result of these experiments, we have concluded that CyARM is potentially effective for visually impaired persons. Our study will encourage therelated studies of user interfaces, particularly focusing on electric aid devices that guide visually impaired persons in detecting their environment.
  • Daisuke Sakamoto, Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Tetsuo Ono, Masayuki Kamashima, Masayuki Kamashima, Michita Imai, Michita Imai, Hiroshi Ishiguro, Hiroshi Ishiguro
    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication 443 - 448 2004/12 [Refereed][Not invited]
     
    Research on humanoid robots has produced various uses for their body properties in communication. In particular, mutual relationships of body movements between a robot and a human are considered to be important for smooth and natural communication, as they are in human-human communication. We have developed a semi-autonomous humanoid robot system that is capable of cooperative body movements with humans using environment-based sensors and switching communicative units. And we conducted an experiment using this robot system and verified the importance of cooperative behaviors in a route-guidance situation where a human gives directions to the robot. This result indicates that the cooperative body movements greatly enhance the emotional impressions of human in a route-guidance situation. We believe these results will allow us to develop interactive humanoid robots that sociably communicate with humans. © 2004 IEEE.
  • Masayuki Kamashima, Takayuki Kanda, Michita Imai, Tetsuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro, Yuichiro Anzai
    2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28 - October 2, 2004 IEEE 2506 - 2513 2004/09 [Refereed][Not invited]
  • Makoto Okamoto, Junichi Akita, Kiyohide Ito, Tetsuo Ono, Tomohito Takagi
    Computers Helping People with Special Needs, 9th International Conference, ICCHP 2004, Paris, France, July 7-9, 2004, Proceedings Springer 462 - 467 2004/07 [Refereed][Not invited]
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Iraai, Ryohei Nakatsu
    Electronics and Communications in Japan, Part III: Fundamental Electronic Science (English translation of Denshi Tsushin Gakkai Ronbunshi) 87 (5) 48 - 58 1042-0967 2004/05 [Not refereed][Invited]
     
    This paper proposes a human-robot communication system based on observations of robot-robot conversations to encourage humans to consider robots as natural targets for communication. In the proposed system, when nearby robots are communicating, voices and gestures are used to indicate that the robots are conversing with each other. When humans in the vicinity observe a robot building a relationship by interacting with another robot or the surrounding environment, they regard robots as equal targets for communication and build relationships with robots or carry out natural communications with robots. We used robots with sufficient body expression capabilities to actually implement a robot system that enabled communications according to robot-robot conversations or situations. This paper reports on a robot system that implements both of these kinds of robot-robot conversations and human-robot conversations and verifies the effects of the observation of robot-robot conversations through psychological experiments. © 2004 Wiley Periodicals, Inc.
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takeshi Maeda, Ryohei Nakatsu
    Electronics and Communications in Japan, Part III: Fundamental Electronic Science (English translation of Denshi Tsushin Gakkai Ronbunshi) 87 (4) 55 - 65 1042-0967 2004/04 [Not refereed][Invited]
     
    In the design of everyday robots which communicate with humans in ordinary life, particular attention must be devoted to interactions and relationships in order to achieve natural and smooth communications. For this purpose, Robovie, which we developed, is equipped with hardware mechanisms suitable for communication, such as a rich inventory of sensors, an appearance that is readily personified, and a gesture expression ability comparable to that of humans. In addition, its programs have a software architecture that was designed for easy realization of interactive functions. As a result of these distinctive features, Robovie is suitable for use as a platform for research on humanized robots, such as research on communications between robots and humans, and on the body form of robots. This paper describes its hardware and software architecture. The usefulness of Robovie as a research platform is demonstrated by experiments designed to verify its interactive functions. © 2003 Wiley Periodicals, Inc.
  • TAKAGI TOMOHITO, AKITA JUN'ICHI, ITO KIYOHIDE, ONO TETSUO, OKAMOTO MAKOTO
    情報処理学会シンポジウム論文集 2004 (5) 181 - 182 1344-0640 2004/03 [Not refereed][Not invited]
  • KANDA TAKAYUKI, IMAI MICHITA, ONO TETSUO, ISHIGURO HIROSHI
    IPSJ Journal 一般社団法人情報処理学会 44 (11) 2699 - 2709 0387-5806 2003/11/15 [Not refereed][Not invited]
     
    This paper reports an importance of cooperative behaviors in human-robot interaction, which found through precisely measuring of body movements during human-robot interactions. We believe that a humanoid robot is becoming to participate in our daily life. Since such a humanoid body provides an abundance of non-verbal information, it enables us to smoothly communicate with a humanoid robot. Toward this effect, we have developed a humanoid robot that autonomously interacts with humans by speaking and making gestures. This robot is used as a testbed for studying embodied communication. We intend to identify the essential communicative behaviors. Our strategy is to analyze the human-robot interaction in terms of numerical body movements. A motion capture system allows us to precisely mea-sure the body movements. We have performed experiments to compare the body movements with impressions of the robot; as the result, the experiments have revealed the importance of cooperative behaviors.
  • Body movement analysis of human-robot interaction
    Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono
    Proc. International Joint Conference on Artificial Intelligence (IJCAI) 2003/08 [Refereed][Not invited]
  • Tetsuo Ono, Michita Imai, Takayuki Kanda, Hiroshi Ishiguro
    Proceedings of IEEE International Symposium on Computational Intelligence in Robotics and Automation (CIRA) 2003/07 [Refereed][Not invited]
  • Robovie: Communication Technologies for a Social Robot
    Michita Imai, Tetsuo Ono, Hiroshi Ishiguro
    Artifficial Life Robotics, Vol.6, pp.73-77, 2003. 2003/04 [Refereed][Not invited]
  • 小野 哲雄
    Human interface ヒュ-マンインタフェ-ス学会 5 (1) 3 - 6 1344-7254 2003/02/25 [Not refereed][Not invited]
  • KANDA Takayuki, ISHIGURO Hiroshi, ONO Tetsuo, IMAI Michita, NAKATSU Ryohei
    Journal of the Robotics Society of Japan 一般社団法人 日本ロボット学会 20 (3) 315 - 323 0289-1824 2002/04/15 [Not refereed][Not invited]
     
    This paper reports an evaluation about autonomous behaviors of an interaction-oriented robot, which will work in our daily life as our partner. To develop and improve such an interaction-oriented robot, it is necessary to find out the evaluation method of the human-robot interaction. We tried to evaluate the robot named"Robovie", which has a human-like upper torso, a sufficient physical expressing ability, and abundant sensors for communicating with humans. Robovie autonomously exhibits playing behaviors such as a handshake, hug, and short conversation, based on visual, auditory, and tactile information. For the evaluation, we installed three behavior patterns"passive", "active", and"complex"into Robovie. As the result, "passive"pattern brought the best impression. We also analyze the dynamic aspects of the interactions with a concept of"entrain level", then we suggest interaction-chain model for human-robot communication.
  • A constructive approach for developing interactive humanoid robots
    Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono, Kenji Mase
    IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2002) 2002/04 [Refereed][Not invited]
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Kenji Mase
    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication 271 - 276 2002 [Refereed][Not invited]
     
    This paper illustrates how robots can effectively cooperate to facilitate communication with people. We expect that communication robots will play an important role in our daily life. Although these robots can communicate with each other by radio, infrared, or other invisible means, our results show that it is important to human understanding that they are able to communicate with each other by voice and gestures as well. This lets humans know that the robots can talk with them and among themselves. Thus, humans come to regard the robots as appropriate targets for natural communication. © 2002 IEEE.
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Ryohei Nakatsu
    Proceedings - IEEE International Conference on Robotics and Automation 2 1848 - 1854 1050-4729 2002 [Refereed][Not invited]
     
    In this paper, we report about a new interaction-oriented robot, which communicates with humans and will participate in human society as our partner. For realizing such a robot, we have started a new collaborative work between cognitive science and robotics. In the way of robotics, we have developed a humanoid robot named "Robovie" that has enough physical expression ability. On the other hand, through cognitive experiments, we obtained important ideas about the robot's body property. To incorporate these ideas, we have developed software architecture and implemented autonomous interactive behaviors to the robot. Further, we have evaluated the robot's performance of the interactive behaviors through psychological experiments. The experiments reveled how humans recognize the robot.
  • A Model of Embodied Communications with Gestures between Humans and Robots
    Tetsuo Ono, Michita Imai, Hiroshi Ishiguro
    23rd Annual Meeting of the Cognitive Science Society (CogSci2001) 732 - 737 2001/08 [Refereed][Not invited]
  • 「ロボビー」:ロボットの社会参加に向けたコミュニケーションテクノロジー
    今井倫太, 小野哲雄, 石黒 浩
    ATR Journal 2001/04 [Not refereed][Not invited]
  • Physical Relation and Expression: Joint Attention for Human-Robot Interaction
    今井倫太, 小野哲雄, 石黒浩
    Proceedings of 10th IEEE International Workshop on Robot and Human Communication (RO-MAN2001) 512-517  2001 [Not refereed][Not invited]
     
    ロボットの腕や視線を用いた注意の表出を行い人間と共同注意を実現する機構を提案した。また、身体表現に応じて人間の注意を推測する機構も提案した。
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takeshi Maeda, Takayuki Kanda, Ryohei Nakatsu
    Industrial Robot 28 (6) 498 - 503 0143-991X 2001 [Refereed][Not invited]
     
    The authors have developed a robot called "Robovie" that has unique mechanisms designed for communication with humans. Robovie can generate human-like behaviors by using human-like actuators and vision and audio sensors. Software is a key element in the systems development. Two important ideas in human-robot communication through research from the viewpoint of cognitive science have been obtained - one is importance of physical expressions using the body and the other is the effectiveness of the robot's autonomy in the robot's utterance recognition by humans. Based on these psychological experiments, a new architecture that generates episode chains in interactions with humans is developed. The basic structure of the architecture is a network of situated modules. Each module consists of elemental behaviors to entrain humans and a behavior for communicating with humans.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro, Yuichiro Anzai
    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication 1 - 6 2000 [Refereed][Not invited]
     
    This paper proposes an attention expression mechanism for a robot to generate utterances spontaneously. The robot must direct the attention of a person to the same real world information as the robot for the person to interpret an utterance from the robot. The attention expression mechanism exposes the robot's focus of attention by turning its head towards the target of attention. In particular, the mechanism exposes the attention of the robot to the person as well as real world information for the person to develop joint attention. In addition, we introduce an utterance generation mechanism named Linta-III, which was developed with the attention expression mechanism. © 2000 IEEE.
  • Tetsuo Ono, Michita Imai, Hiroshi Ishiguro
    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication 334 - 339 2000 [Refereed][Not invited]
     
    The purpose of this paper is to construct a methodology for smooth communications between humans and robots. Here, focus is on an anthropomorphic mechanism which is indispensable in human-artifact communications. In this paper we propose a model of utterance understanding based on the anthropomorphic mechanism in the emerging relationship between humans and robots. Concretely speaking, we implement a robot interface system that applies our proposed model. The characteristic of our interface system is its ability to construct a relationship between a human and a robot by a method of having an agent, which interacts with the person, migrates from the mobile PC of the person to the robot. Psychological experiments were carried out to explore the validity of the following hypothesis: By anthropomorphizing a robot based on such a relationship, a person can estimate the robot's intention with ease, and, moreover, the person can even understand the robot's unclear utterances made by synthesized speech sounds. The results of the experiments statistically supported our hypothesis. © 2000 IEEE.
  • Tetsuo Ono, Michita Imai, Ryohei Nakatsu
    Advanced Robotics 14 (4) 311 - 326 0169-1864 2000 [Refereed][Not invited]
     
    The purpose of this paper is to construct a methodology for smooth communication between humans and robots. Here, focus is on a mindreading mechanism, which is indispensable in human-human communication. We propose a model of utterance understanding based on this mechanism. Concretely speaking, we apply the model of a mindreading system to a model of human-robot communication. Moreover, we implement a robot interface system that applies our proposed model. The characteristic of our interface system is its ability to construct a relationship between a human and a robot by a method of having an agent, which interacts with the person, migrate from the mobile PC of the person to the robot. Psychological experiments were carried out to explore the validity of the following hypothesis: By reading a robot's mind based on such a relationship, a person can estimate the robot's intention with ease and, moreover, the person can even understand the robot's unclear utterances made by synthesized speech sounds. The results of the experiments statistically supported our hypothesis.
  • T Ono, M Imai
    SEVENTEENTH NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE (AAAI-2001) / TWELFTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE (IAAI-2000) 142 - 148 2000 [Refereed][Not invited]
     
    The purpose of this paper is to construct a methodology for smooth communications between humans and robots. Here, focus is on a mindreading mechanism, which is indispensable in human-human communications. We propose a model of utterance understanding based on this mechanism. Concretely speaking, we apply the model of a mindreading system (Baron-Cohen 1996) to a model of human-robot communications. Moreover, we implement a robot interface system that applies our proposed model. Psychological experiments were carried out to explore the validity of the following hypothesis: by reading a robot's mind, a human can estimate the robot's intention with ease, and, moreover, the person can even understand the robot's unclear utterances made by synthesized speech sounds. The results of the experiments statistically supported our hypothesis.
  • 人工知能やロボットと人間の関わりにおける研究倫理
    ヒューマンインタフェース学会誌 18 (2) [Not refereed][Not invited]

Books etc

  • プロジェクション・サイエンス:心と身体を世界につなぐ第三世代の認知科学
    鈴木宏昭, 小野哲雄, 他 (Contributor5章 プロジェクション・サイエンスがHAI研究に理論的基盤を与える可能性)
    近代科学社 2020/09
  • マインドインタラクション:AI学者が考える≪ココロ≫のエージェント
    山田誠二, 小野哲雄 (Joint work)
    近代科学社 2019/09
  • 人工知能学大事典
    小野 哲雄 (Contributorエージェントの憑依)
    共立出版 2017/07
  • ロボット情報学ハンドブック
    小野 哲雄 (Contributorロボットの身体性と引き込み)
    ナノオプトニクスエナジー 2010/03
  • 人とロボットの<間>をデザインする
    小野 哲雄 (Joint work第3章 「憑依」するエージェント:ITACOプロジェクトの展開)
    2007/12
  • ロボット工学ハンドブック
    小野 哲雄 (Contributorヒューマノイドをメディアとした認知研究,マルチモーダルインタフェース)
    コロナ社 2005/06

MISC

  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro, Norihiro Hagita  Geminoid Studies: Science and Technologies for Humanlike Teleoperated Androids  39  -56  2018/04  [Not refereed][Not invited]
     
    © Springer Nature Singapore Pte Ltd. 2018. In this study, we realize human telepresence by developing a remote-controlled android system called Geminoid HI-1. Experimental results confirm that participants feel a stronger presence of the operator when he talks through the android than when he appears on a video monitor in a video conference system. In addition, participants talk with the robot naturally and evaluate its humanlike-ness as equal to a man on a video monitor. We also discuss a remote-controlled system for telepresence that uses a humanlike android robot as a new telecommunication medium.
  • Kohei Ogawa, Christoph Bartneck, Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro  Geminoid Studies: Science and Technologies for Humanlike Teleoperated Androids  235  -247  2018/04  [Not refereed][Not invited]
     
    © Springer Nature Singapore Pte Ltd. 2018. The first robotic copies of real humans have become available. They enable their users to be physically present in multiple locations simultaneously. This study investigates the influence that the embodiment of an agent has on its persuasiveness and its perceived personality. Is a robotic copy as persuasive as its human counterpart? Does it have the same personality? We performed an experiment in which the embodiment of the agent was the independent variable and the persuasiveness and perceived personality were the dependent measurements. The persuasive agent advertised a Bluetooth headset. The results show that an android is perceived as being as persuasive as a real human or a video recording of a real human. The personality of the participant had a considerable influence on the measurements. Participants who were more open to new experiences rated the persuasive agent lower on agreeableness and extroversion. They were also more willing to spend money on the advertised product.
  • 松村耕平, 尾形正泰, 小野哲雄, 加藤淳, 阪口紗季, 坂本大介, 杉本雅則, 角康之, 中村裕美, 西田健志, 樋口啓太, 安尾萌, 渡邉拓貴  情報処理学会研究報告(Web)  2017-  (HCI-174)  Vol.2017‐HCI‐174,No.13,1‐8 (WEB ONLY)  2017/08/16  [Not refereed][Not invited]
  • ゲーミフィケーションを利用した多人数参加型実世界指向インフォーマルコミュニケーション支援システム
    藍圭介, 木村泰知, 棟方渚, 小野哲雄  エンタテインメントコンピューティングシンポジウム2015論文集  533  -537  2015/09  [Not refereed][Not invited]
  • SHIROKURA TAKUMI, MUNEKATA NAGISA, ONO TETSUO, KODAMA KEI, MIKOSHIBA NORIHIKO, YAMASHITA MASAYA  電子情報通信学会技術研究報告  113-  (185(HCS2013 32-49))  73  -77  2013/08/16  [Not refereed][Not invited]
  • 吉川浩, 棟方渚, 小野哲雄  情報処理学会全国大会講演論文集  75th-  (1)  1.11-1.12  2013/03/06  [Not refereed][Not invited]
  • 児玉渉, 小野哲雄  情報処理学会全国大会講演論文集  75th-  (4)  4.127-4.128  2013/03/06  [Not refereed][Not invited]
  • EVANS Benjamin, 東条敏, 棟方渚, 小野哲雄  情報処理学会全国大会講演論文集  75th-  (2)  2.301-2.302  2013/03/06  [Not refereed][Not invited]
  • 代蔵巧, 棟方渚, 小野哲雄  情報処理学会シンポジウムシリーズ(CD-ROM)  2013-  (1)  ROMBUNNO.2EXB-09  2013/02/21  [Not refereed][Not invited]
  • 今吉晃, 棟方渚, 小野哲雄  人工知能学会全国大会論文集(CD-ROM)  27th-  ROMBUNNO.1J4-OS-22B-5  2013  [Not refereed][Not invited]
  • Hitoshi Matsubara, Hidekatsu Yanagi, Sho'ji Suzuki, Masaaki Wada, Yasuhiro Katagiri, Hideyuki Nakashima, Keiji Suzuki, Tetsuo Ono  Cognitive Studies  17-  (3)  572  -579  2010  [Not refereed][Not invited]
  • Ono Tetsuo, Sonoyama Takasuke, Murakawa Yoshihiko, Yamada Seiji, Kakusyo Koh, Imai Rinta, Takeuchi Yugo  Journal of Japanese Society for Artificial Intelligence  24-  (6)  876  -884  2009/11/01  [Not refereed][Not invited]
  • IWATSUKI Chiharu, ONO Tetsuo  ロボティクス・メカトロニクス講演会講演概要集  2009-  "1P1  -D21(1)"-"1P1-D21(4)"  2009/05/25  [Not refereed][Not invited]
     
    This paper investigates reliability of information communicating between humans and robots for constructing a robot system spreading a rumor. In recent years, development of robots is active and accordingly the chance to meet the robots increases in the public space. However, it is expected that there is the difference between the reliability of information from humans and robots. We carried out experiments to investigate this problem. As a result, the reliability of information from robots is higher than that from humans. The results of the experiments give a helpful suggestion to design a social robot.
  • Ono Tetsuo  IPSJ SIG Notes. ICS  2009-  (34)  13  -16  2009/03/13  [Not refereed][Not invited]
     
    In this talk, we discuss a possibility of Ambient Intelligence (AI) on the basis of Human-Agent Interaction. In the field of research in AI, it is believed that interaction between humans and environment is essential for constructing an intelligent system. I will consider this AI from the viewpoint of human factors as well as agent and robot technologies.
  • MURAYAMA Mikio, ONO Tetsuo  全国大会講演論文集  71-  (4)  "4  -107"-"4-108"  2009/03/10  [Not refereed][Not invited]
  • 駒込大輔, 三島木一磨, 代蔵巧, 小野哲雄, 戸田真志  情報処理学会シンポジウム論文集  2009-  (4)  73  -74  2009/02/26  [Not refereed][Not invited]
  • CyARM: Perception Aid Device Based on User's Exploration Action.
    Akita, J, Komatsu, T, Ito, K, Ono, T, Okamoto, M  Advances in Human-Computer Interaction  2009  [Not refereed][Not invited]
  • CyARM: Haptic Sensing Device for Spatial Localization on Basis of Exploration by Arms
    Advances in Human-Computer Interaction  Vol.2009-  Article ID 901707  2009  [Not refereed][Not invited]
  • Practical Magic: Interaction Design of Robot Caused Perception of Causality in Smart Information Environment
    The IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences  Vol. J92-A-  (No. 11)  828  -839  2009  [Not refereed][Not invited]
  • Multidisciplinary Approach to Human-Agent Interaction Research
    Journal of the Japanese Society for Artificial Intelligence  Vol. 24-  (No. 6)  818  -823  2009  [Not refereed][Not invited]
  • Can an Android Persuade You?
    Proceedings of 18th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN 2009)  553  -557  2009  [Not refereed][Not invited]
  • Ryo Mizuno, Kiyohide Ito, Tetsuo Ono, Junichi Akita, Takanori Komatsu, Makoto Okamoto  FOUNDATIONS OF AUGMENTED COGNITION, PROCEEDINGS  5638-  185  -+  2009  [Not refereed][Not invited]
     
    We have developed a new sensing device, named by "CyARM". CyARM is one of Active Perception device, based on activeness of human perception. In order to clarify information for shape perception using CyARM, an experiment had conducted. Results of this experiment show that shapes with sharp edges are identified easily, but shapes with smooth edges are identified with greater difficulty. In other words, the subjects perceived changes in distance from the sensor to the object as object edges. Furthermore, from the results of multi-dimensional scaling, it is suggested that object shapes perceived by the Subjects were classified according to the sharpness of the edge and by the ratio of height and width. In addition, motion analyses were conducted. The result shows, it is suggested that user tend to swing arm to front arm mainly in motion of lateral direction.
  • Kurihara Satoshi, Akiyama Eizo, Ito Takayuki, Imai Michita, Iwasaki Atsusi, Ohsuga Akihiko, Ono Tetsuo, Kitamura Yasuhiko, Matsubara Shigeo, Mine Tsunenori, Moriyama Koichi  コンピュータソフトウェア  25-  (4)  1  -2  2008/10/28  [Not refereed][Not invited]
  • Mizuno Ryo, Ito Kiyohide, Akita Junichi, Ono Tetsuo, Komatsu Takanori, Okamoto Makoto  Proceedings of the Annual Conference of JSSD  (55)  120  -121  2008/06/20  [Not refereed][Not invited]
     
    In this article, we attempted to test whether the shape could be perceived using an environment perception device with movements similar to sensory organs. In the experiment, the active sensing device known as CyARM was adopted. CyARM measures and transmits the distance between a user and an object to the user's haptic sense. Results of the experiment clarified that sharp-edged shapes are able to be specified, but round-edged shapes are more difficult to specify. Object shapes are classified by sharpness of the shape and by the ratio of height and width. This result is suggest similarity between perceived and actual shapes.
  • Komagome Daisuke, Ono Tetsuo  全国大会講演論文集  70-  (2)  "2  -473"-"2-474"  2008/03/13  [Not refereed][Not invited]
  • Murayama Mikio, Ono Tetsuo  全国大会講演論文集  70-  (4)  "4  -83"-"4-84"  2008/03/13  [Not refereed][Not invited]
  • Itagaki Yusaku, Ono Tetsuo  全国大会講演論文集  70-  (4)  "4  -291"-"4-292"  2008/03/13  [Not refereed][Not invited]
  • Suzuki Michio, Ono Tetsuo  全国大会講演論文集  70-  (4)  "4  -293"-"4-294"  2008/03/13  [Not refereed][Not invited]
  • ONO Tetsuo, SAKAMOTO Daisuke, OGAWA Kohei, KOMAGOME Daisuke  IPSJ SIG Notes. ICS  2008-  (5)  1  -7  2008/01/22  [Not refereed][Not invited]
     
    In this paper, we discuss a methodology of interaction design investigating factors regarding relation between humans and artifacts. Concretely, we introduce the results of our researches, i.e., ITACO system using an agent migration mechanism, Embodied Communication emerging from cooperative gesture, Sociality of Robots based on the balance theory, and RobotMeme applied mutual adaptation between human and robot. We will bring the problems of interaction design through this survey of our researches into relief.
  • OGAWA KOHEI, ONO TETSUO  IPSJ SIG Notes. ICS  2008-  (5)  9  -16  2008/01/22  [Not refereed][Not invited]
     
    In this paper, we describe the ITACO system that is able to built an emotional relationship between human and interactive system by migratable agent. The agent in an ITACO system is able to migrate into interactive system within an environment. We carried out the two psychological experiments to verify whether an ITACO system is able to built an emotional relationship between human and interactive system such as robot and table lamp. As the results of experiments, we could show that emotional relationship gave an influence to human's behavior and cognitive abilities.
  • 板垣 祐作, 小川 浩平, 小野 哲雄  人工知能学会全国大会論文集  8-  (0)  68  -68  2008  [Not refereed][Not invited]
     
    本研究の目的は我々が提案しているITACOシステムを用いて、見た目を変化させるエージェントを人間がどのように認知するかに関して検証することである。特に本稿では、エージェントの姿が見えない場合、人間との対話にどのような影響があるかを検証した。
  • 板垣 祐作, 小川 浩平, 小野 哲雄  人工知能学会全国大会論文集  22-  1  -4  2008  [Not refereed][Not invited]
  • SAKAMOTO DAISUKE, KANDA TAKAYUKI, ONO TETSUO, ISHIGURO HIROSHI, HAGITA NORIHIRO  IPSJ Journal  48-  (12)  3729  -3738  2007/12/15  [Not refereed][Not invited]
     
    In this research, we realize human telepresence by developing a remote-controlled android system called Geminoid HI-1. Experimental results confirmed that participants felt stronger presence of the operator when he talked through the android than when he appeared on a video monitor in a video conference system. In addition, participants talked with the robot naturally and evaluated its human-likeness as equal to a man on a video monitor. At this paper's conclusion, we will discuss a remote-control system for telepresence that uses a human-like android robot as a new telecommunication medium.
  • ONO Tetsuo  IPSJ Magazine  48-  (12)  1432  -1433  2007/12/15  [Not refereed][Not invited]
  • 長嶋 祐二, 竹内 勇剛, 木村 朝子, 岡本 明, 西山 敏樹, 椎尾 一郎, 深谷 美登里, 田中 久弥, 堀内 靖雄, 岸野 文郎, 井野 秀一, 田内 雅規, 前田 義信, 亀井 且有, 小林 真, 角 康之, 高橋 宏, 仲谷 善雄, 水口 充, 岡田 英彦, 北村 喜文, 中川 正樹, 三浦 元喜, 塩瀬 隆之, 岡田 美智男, 猪木 誠二, 渋谷 雄, 福住 伸一, 森本 一成, 黒田 知宏, 和田 親宗, 堀 雅洋, 辻野 嘉宏, 石橋 明, 亀山 研一, 葛岡 英明, 三宅 美博, 大倉 典子, 清川 清, 竹内 勇剛, 安田 晴剛, 三輪 敬之, 山下 淳, 市川 熹, 西本 一志, 小谷 賢太郎, 大須賀 美恵子, 萩原 啓, 上杉 繁, 小野 哲雄, 渡辺 富夫, 才脇 直樹, 阪田 真己子, 関根 千佳, 榊原 直樹, 古田 一雄, 村田 和義  ヒューマンインタフェース学会誌 = Journal of Human Interface Society : human interface  9-  (4)  328  -345  2007/11/25  [Not refereed][Not invited]
  • Komagome Daisuke, Ono Tetsuo  Proceedings of the Annual Conference of JSSD  (54)  338  -339  2007/06/20  [Not refereed][Not invited]
     
    In this paper, we consider interaction design of robots which improves imitation and creativity towards humans. Robots are useful media to support that humans create something, because robots have physical bodies, netwerks and archiving memories. But it is too difficult for robots to giving informations suited for context activly. Consequently, we focus on imitating ability which humans have. Imitation is not a mere copy, creating new values by putting great ideas in past together. Therefore, we regard robots as social media and we performed pilot experiments which inspect whether humans imitate robots' original behaviors. As the result, we showed that humans have an ability to imitate not-living robots unconsciously.
  • SUZUKI Michio, KOMAGOME Daisuke, ONO Tetsuo, YAMADA Seiji  ロボティクス・メカトロニクス講演会講演概要集  2007-  "2A2  -F02(1)"-"2A2-F02(4)"  2007/05/11  [Not refereed][Not invited]
     
    In this paper, we propose a concept of RobotMeme and describe a robot system based on our concept. A robot which lives together with humans is considered to acquire human physical movements in daily life. Moreover, the robot also communicates with humans and other robots using the acquired physical movements. These movements will be gradually spread in human society. In our study, we call this spread element a "cultural meme." We implemented the robot system transmitting the cultural meme and did experiments using the robot system for investigating the validity of our concept. We briefly report the results of the experiments.
  • Sakamoto Daisuke, Kanda Takayuki, Ono Tetsuo, Ishiguro Hiroshi, Hagita Norihiro  IPSJ SIG Notes. ICS  2006-  (131)  37  -42  2006/12/13  [Not refereed][Not invited]
     
    We developed a remote vision system for robot teleoperators. The system processes the images from 6 cameras and combines them into one big image which is then displayed on a screen. This makes understanding the context of the communication easier. In this paper, we report the test trial of this system in which an operator controls a communication robot from a remote place by using our system in public.
  • KOMAGOME Daisuke, SUZUKI Michio, ONO Tetsuo, YAMADA Seiji  IPSJ SIG Notes. ICS  2006-  (131)  7  -12  2006/12/13  [Not refereed][Not invited]
     
    In this study, we apply a general idea of meme as the gene which takes transmission of culture on a design theory of an interaction between human and robot. By human and robot adapting mutually, robot acquires cultured behavior shared by human being society and can come to spread to other people and robot. Furthermore, we suggest a design of robot meme to realize robot create new cultural behavior through human-robot interaction. In this paper, we inspected whether human imitated a communication method peculiar to robot as a preliminary experiment to realize a robot meme design.
  • Sakamoto Daisuke, Kanda Takayuki, Ono Tetsuo, Ishiguro Hiroshi, Hagita Norihiro  Technical report of IEICE. HCS  106-  (412)  37  -42  2006/12/06  [Not refereed][Not invited]
     
    We developed a remote vision system for robot teleoperators. The system processes the images from 6 cameras and combines them into one big image which is then displayed on a screen. This makes understanding the context of the communication easier. In this paper, we report the test trial of this system in which an operator controls a communication robot from a remote place by using our system in public.
  • KOMAGOME Daisuke, SUZUKI Michio, ONO Tetsuo, YAMADA Seiji  Technical report of IEICE. HCS  106-  (412)  7  -12  2006/12/06  [Not refereed][Not invited]
     
    In this study, we apply a general idea of meme as the gene which takes transmission of culture on a design theory of an interaction between human and robot. By human and robot adapting mutually, robot acquires cultured behavior shared by human being society and can come to spread to other people and robot. Furthermore, we suggest a design of robot meme to realize robot create new cultural behavior through human-robot interaction. In this paper, we inspected whether human imitated a communication method peculiar to robot as a preliminary experiment to realize a robot meme design.
  • SUZUKI Yugo, OKAMOTO Makoto, ITO Kiyohide, AKITA Junichi, KOMATSU Takanori, ONO Tetsuo  IEICE technical report. Welfare Information technology  106-  (285)  23  -26  2006/10/05  [Not refereed][Not invited]
     
    CyARM was developed by Okamoto and other project members. It is a sensory substitution device for blind persons to recognize space and distance. The user can recognize a distance by wire's length (bending and stretching of arm) that controlled by motor according to the measured distance. It's necessary to clarify the characteristic of distance perception by CyARM for correct distance perception. The purpose of this research is to clarify the characteristic of distance perception by using CyARM and to improve wire control based on the results of experiment.
  • 小川 浩平, 中田 瑞希, 小野 哲雄  人工知能学会全国大会論文集  6-  (0)  272  -272  2006  [Not refereed][Not invited]
     
    2者対話における身体動作に含まれる両者の関係性を考慮した,新しいインタラクティブシステムのデザイン手法を提案する.本稿では,そのための基礎実験を実施し,その妥当性を検証した.
  • 小川 浩平, 中田 瑞樹, 小野 哲雄  人工知能学会全国大会論文集  20-  1  -4  2006  [Not refereed][Not invited]
  • IMAI Michita, ONO Tetsuo  計測と制御 = Journal of the Society of Instrument and Control Engineers  44-  (12)  846  -852  2005/12/10  [Not refereed][Not invited]
  • 佐藤 崇正, 坂本 大介, 内本 友洋, 北野 勇, 岡田 孟, 本間 正人, 小松 孝徳, 鈴木 昭二, 鈴木 恵二, 小野 哲雄, 松原 仁, 畑 雅之, 乾 英男  2005/09  [Not refereed][Not invited]
     
    第23回日本ロボット学会学術講演会CD-ROM 1I24
  • Ono Tetsuo  Journal of Japan Society for Fuzzy Theory and Intelligent Informatics  17-  (2)  150  -155  2005/04/15  [Not refereed][Not invited]
  • 小川 浩平, 小野 哲雄  人工知能学会全国大会論文集  19-  1  -4  2005  [Not refereed][Not invited]
  • Suzuki Sho'ji, Sato Takamasa, Honma Masato, Hata Masayuki, Inui Hideo, Suzuki Keiji, Matsubara Hitoshi, Ono Tetsuo, Komatsu Takanori, Uchimoto Tomohiro, Okada Hajime, Kitano Isamu, Sakamoto Daisuke  The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)  2005-  (0)  2005  [Not refereed][Not invited]
  • Ono Tetsuo, Fukuda Masashi  年次大会講演論文集 : JSME annual meeting  2004-  (5)  297  -298  2004/09/04  [Not refereed][Not invited]
     
    In this paper we propose a tourism information system using a personal agent with user's interests. Our system consists of a tourism information server and the agent connected to the server who has user's interests. The server has stored tourism information, e.g. tourist routes, tourist attractions/hotel information etc., and vectors of user's interests which s/he has registered beforehand. The agent tries to support the user consistently as occasion may require using the information from the server. Furthermore, the agent can migrate among some media for adapting user's situation.
  • Okamoto Makoto, Akita Junichi, Ito Kiyohide, Ono Tetsuo  年次大会講演論文集 : JSME annual meeting  2004-  (5)  299  -300  2004/09/04  [Not refereed][Not invited]
     
    The purpose of this research is to develop an interactive device for environment recognition, which uses senses other than vision. At present there is no interactive device with which a person who is visually handicapped can gain an intuitive impression of the external world. Our device, which we have named CyARM, has a mechanism that controls the motion of a visually impaired person's arm according to information about distance gathered by an ultrasonic sensor. The user can identify not only the existence of an object, but also its form.
  • 小野 哲雄, 今井 倫太, 神田 崇之  人工知能基礎論研究会  49-  29  -34  2002/09/05  [Not refereed][Not invited]
  • KANDA Takayuki, ISHIGURO Hiroshi, ONO Tetsuo, IMAI Michita, NAKATSU Ryohei  The transactions of the Institute of Electronics, Information and Communication Engineers. D-I  85-  (7)  691  -700  2002/07/01  [Not refereed][Not invited]
     
    本論文では,人がロボットを自然なコミュニケーションの対象とみなすための,ロボット同士の対話観察に基づく人-ロボット対話システムを提案する.提案システムにおいては,近くにいるロボット同士が通信する際に音声やジェスチャによりロボット同士が対話していることを表現する.周囲の人間は,ロボットが他のロボットや環境と相互作用して関係を構築することを観察することで,ロボットを対等なコミュニケーションの対象とみなし,ロボットと関係を築き,またロボットと自然なコミュニケーションを行うようになる。我々は,実際に十分な身体表現能力をもつ実ロボットを用い,ロボット同士の対話や状況に応じたコミュニケーションが可能なロボットシステムを実装した.本論文では,このようなロボット同士の対話と人-ロボット対話の双方を実現するロボットシステムについて報告し,ロボット同士の対話を観察する効果を心理学的実験を通して検証する.
  • KANDA Takayuki, ISHIGURO Hiroshi, ONO Tetsuo, IMAI Michita, MAEDA Takeshi, NAKATSU Ryohei  The transactions of the Institute of Electronics, Information and Communication Engineers. D-I  85-  (4)  380  -389  2002/04/01  [Not refereed][Not invited]
     
    日常生活の中で人間とかかわりながら活動する日常活動型のロボットにおいては,自然で円滑なコミュニケーションのために相互作用と関係性を重視してロボットを設計することが必要である.我々の開発したRobovieはこのために豊富なセンサ,擬人化しやすい外見,人間と同様のゼスチャ表現能力といったコミュニケーションに適したハードウェア機構をもつ.更に,相互作用機能を容易に実現するため考案したソフトウェアアーキテクチャに基づきプログラムを行う.このような特徴から,Robovieはロボットと人間とのコミュニケーションやロボットの身体性に関する研究といったヒューマノイドロボットを用いた研究のプラットホームとしての利用に適している.本論文では,Robovieのハードウェア及びソフトウェアアーキテクチャについて報告し,相互作用機能の実証実験について報告することで,Robovieの研究用プラットホームとしての有用性を示す.
  • IMAI Michita, ONO Tetsuo, NAKATSU Ryouhei, ANZAI Yuichiro  The Transactions of the Institute of Electronics, Information and Communication Engineers. A  85-  (3)  370  -379  2002/03/01  [Not refereed][Not invited]
     
    人間同士の会話では,聞き取りにくい発話であっても,聞き手が,話し手の意図や周囲の状況を頼りに話し手のいわんとする内容を理解する.本論文では,人間とロボット間のコミュニケーションを人間同士に近づけるために,ロボットの意図や実世界の情報を人間が参照し始める条件を明らかにする.具体的には,人間とロボットの関係に注目したコミュニケーションモデル(協調伝達モデル)を提案する.また,モデルの妥当性を検証するために実際のロボットを用いた行動実験を行う.実験では,CGエージェントを用いてロボット上に人間との関係を築き,人間とロボットの関係性がコミュニケーションに与える影響について調べた.実験の結果,ロボットの意図や状況を人間に参照させるためには人間とロボット間に関係を構築するインタフェースが必要なことがわかった.
  • IMAI MICHITA, ONO TETSUO, ISHIGURO HIROSHI, NAKATSU RYOUHEI, ANZAI YUICHIRO  IPSJ Journal  42-  (11)  2618  -2629  2001/11/15  [Not refereed][Not invited]
     
    This paper proposes an attention expression mechanism for a robot to generate a situated utterance spontaneously. The crucial factor to make it easier for the person to interpret the situated utterance is to develop joint attention between the person and the robot. To develop joint attention with the person, the attention expression mechanism draws person's attention to the same real world information where the robot pays attention by turning its head towards the target of the attention and carrying out eye-contact with the person. In addition, an utterance generation mechanism Linta-III was developed with the attention expression mechanism. Linta-III adapts an utterance text in response to developing joint attention. Also, this paper conducted an experiment to confirm the effect of the attention expression mechanism on developing joint attention.
  • ISHIDA Toru, NAKANISHI Hideyuki, NAGAO Katashi, ONO Tetsuo  IEICE technical report. Artificial intelligence and knowledge-based processing  101-  (420)  63  -65  2001/11/09  [Not refereed][Not invited]
     
    The research trend about agents seems to be moving from 'personal agents' that is a kind of interfaces supporting human-computer interaction, to 'social agents' that have social roles to mediate human interaction. This panel introduces the latest research activities about social agents including software agents and robots in Japan. The goal of this panel is to define this new research area and discuss its potential.
  • Ono Tetsuo, Imai Michita, Kanda Takayuki, Ishiguro Hiroshi  IPSJ SIG Notes. ICS  2001-  (97)  1  -6  2001/10/12  [Not refereed][Not invited]
     
    In this paper we propose a model of embodied communication focusing on physical expression. This model aims at clarifying the mechanism of communication based on the relationship which emerges by the entrainment resulted from mutual physical actions. Psychological experiments were carried out to explore the validity of our proposed model. Concretely speaking, the experiments focused on a correlation between physical expression and utterance understanding in human-robot interactions. The results of the experiments showed that subjects could communicate with a robot smoothly only when the robot practiced sufficient physical expression entrained subjects' actions.
  • 小野 哲雄, 今井 倫太, 神田 崇行  知識ベ-スシステム研究会  52-  31  -36  2001/07/05  [Not refereed][Not invited]
  • ONO TETSUO, IMAI MICHITA, ISHIGURO HIROSHI, NAKATSU RYOHEI  IPSJ Journal  42-  (6)  1348  -1358  2001/06/15  [Not refereed][Not invited]
     
    In this paper we propose a framework of embodied communication focusing on physical expression. This framework aims at clarifying the mechanism of communication based on the relationship which emerges by the entrainment resulted from mutual physical actions. Psychological experiments were carried out to explore the validity of our proposed framework. Concretely speaking, the experiments focused on a correlation between physical expression and utterance understanding in human-human and human-robot interactions. The results of the experiments showed that subjects communicated with humans smoothly using entrained actions each other, whereas subjects could communicate with a robot smoothly only when the robot practiced sufficient physical expression entrained subjects' actions. The results, moreover, suggest that an investigation of embodiment is indispensable for developing the interactive technologies in the next generation.
  • Ono Tetsuo, Imai Michita, Ishiguro Hiroshi  IPSJ SIG Notes. ICS  2000-  (96)  7  -12  2000/10/13  [Not refereed][Not invited]
     
    The purpose of this paper is to investigate a cognitive mechanism of mindreading through communications between humans and robots. Especially, we focus on embodied existence and the relationship that emerges between the subjects participated in communications. In this paper, we propose a model of communication based on the emerged relationship. We, moreover, implemented a human-robot interface system based on the proposed model. We did psychological experiments regarding the mechanism of mindreading using the robot system. The results of experiments showed the importance of the mindreading mechanism in communications. Finally, we introduce a developing robot system where a robot can find the relationship between interacting humans and participate in the interaction.
  • IMAI Michita, ONO Tetsuo, ISHIGURO Hiroshi, ANZAI Yuichiro  人工知能学会全国大会論文集 = Proceedings of the Annual Conference of JSAI  14-  506  -507  2000/07/03  [Not refereed][Not invited]
  • 小野 哲雄, 今井 倫太  日本認知科学会大会発表論文集 = Annual meeting of the Japanese Cognitive Science Society  17-  24  -25  2000/06/30  [Not refereed][Not invited]
  • ONO TETSUO, IMAI MICHITA, ETANI TAMEYUKI, NAKATSU RYOHEI  IPSJ Journal  41-  (1)  158  -166  2000/01/15  [Not refereed][Not invited]
     
    We propose a robot interface model with a lifelike agent in order to construct a relationship between humans and robots, and show the results of psychological experiments using the proposed model. In our model, the agent can migrate from a user's mobile PC to a robot when the agent has to work in the physical world. As a result of the migration, the robot can inherit the context from the interactions between a user and an agent so that a relationship between a user and a robot is formed. We conducted experiments for the inspection of our prospects mentioned above. The focus of our experiments was to explore the validity of the hypotheses as follows; 1) subjects come to be familiar with the robots to which the agent migrated from the PC, and 2) subjects unconsciously follow the robots because of the entrainment of the relationship. The results of the experiments supported our hypotheses statistically.
  • ONO Tetsuo, IMAI Michita, ETANI Tameyuki  Proceedings of the Annual Conference of JSAI  13-  46  -49  1999/06/15  [Not refereed][Not invited]
  • ONO Tetsuo, IMAI Michita, ETANI Tameyuki  IPSJ SIG Notes. ICS  98-  (90)  43  -49  1998/10/02  [Not refereed][Not invited]
     
    We investigate how robots and humans can live symbiotically in the society. As the initial step, we propose a human-robot interface with a lifelike agent. The lifelike agent can migrate from a mobile PC to a robot when he/she has to work in a physical world. The robot can also inherit a context from interaction between a person and the agent, so that the relationship between one and the robot is formed. We show that the robot can guide the person to the destination using the relationship, and the interaction with other robots can promote matchmaking among people. Furthermore, we present a future research whether humans' character and behavior are changed through role-playing in the human-robot society.
  • IMAI Michita, ETANI Tameyuki, ONO Tetsuo  Human interface : proceedings of the Symposium on Human Interface : ヒューマンインタフェイスシンポジウム論文集  14-  743  -748  1998/09/28  [Not refereed][Not invited]
  • 小野 哲雄, 岡田 美智男  情報処理  39-  (9)  51  -52  1998/09/15  [Not refereed][Not invited]
  • 小野 哲雄, 岡田 美智男  日本認知科学会大会発表論文集 = Annual meeting of the Japanese Cognitive Science Society  15-  196  -197  1998/06/25  [Not refereed][Not invited]
  • 小野 哲雄, 岡田 美智男  全国大会講演論文集  56-  (0)  408  -409  1998/03/17  [Not refereed][Not invited]
  • Ono Tetsuo, Tojo Satoshi, Sato Satoshi  Research report  96-  1  -14  1996/08  [Not refereed][Not invited]
  • ONO Tetsuo, SATO Satoshi  認知科学 = Cognitive studies : bulletin of the Japanese Cognitive Science Society  2-  (3)  48  -65  1995/08/31  [Not refereed][Not invited]
  • ONO Tetsuo, SATO Satoshi  全国大会講演論文集  49-  (2)  309  -310  1994/09/20  [Not refereed][Not invited]
     
    人間の思考,学習,記憶などすべての認知活動に,感情の要因が深く関わっている.この感情について,従来よりさまざまな分野で研究が行なわれてきた.しかし,感情を科学的に分析することは難しく,感晴過程を記号計算の過程とみなす計算アプローチにおいても,十分なモデル化が行なわれていない.本稿では,この感情について,免疫システムに基づく計算モデルを提案する.
  • 小野 哲雄  年会論文集  7-  (1)  9  -10  1991/08/21  [Not refereed][Not invited]
     
    教育にコンピュータを利用する研究がさかんに行われているが,これらの研究はコンピュータを利用する必然性や学習者の「理解」とは何かという本質的な問題に答えてはいない.ここでは,認知心理学の視点から「理解」を捉え直し,その「理解」を支援するCAIの可能性について議論していきたい.
  • 小野 哲雄  年報いわみざわ : 初等教育・教師教育研究  12-  13  -21  1991/03/25  [Not refereed][Not invited]
  • 小野 哲雄  年会論文集  (6)  165  -166  1990/07  [Not refereed][Not invited]
     
    プログラミング言語は、人工的な仮想"言語"であるため、その「シンボル」の「意味」・「イメージ」がとらえにくくなっている。このことが初学者の理解を困難にしている一因である。本研究では、プログラミング言語を「スクリプト」のもとに「イメージ化」することにより、学習者の認知構造に取り込みやすくする効果的な教授法を実践した。

Awards & Honors

  • 2019/10 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '19), Best Demo Award,
     SCAN: Indoor Navigation Interface on a User-Scanned Indoor Map 
    受賞者: Kenji Suzuki;Daisuke Sakamoto;Sakiko Nishi;Tetsuo Ono
  • 2019/03 The 14th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2019), Best Paper Nominee,
     Stop doing it! Approaching Strategy for a Robot to Admonish Pedestrians 
    受賞者: Mizumaru, K;Satake, S;Kanda, T;Ono, T
  • 2018/12 情報処理学会 特選論文
     複数ロボットの発話の重なりによって創発する空間の知覚 
    受賞者: 水丸 和樹;坂本 大介;小野 哲雄
  • 2017/12 HAI Symposium 2017 Outstanding Research Award
     Perception of the Space Emerged by Overlap of Utterance of Multiple Robots 
    受賞者: Kazuki Mizumaru;Daisuke Sakamoto;Tetsuo Ono
  • 2017/12 HAI Symposium 2017 Impressive Poster Award
     ぬいぐるみロボットを用いた休憩タイミング提示システムの提案 
    受賞者: Saya Ohnishi;Daisuke Sakamoto;Tetsuo Ono
  • 2016/10 Information Processing Society of Japan (IPSJ), Hokkaido Branch Technology and Research Award
     Examination of Problems of and Proposal of New Methods for Hand-Gesture Input While Gripping Objects Using EMG Sensors 
    受賞者: Akira Mitarai;Nagisa Munekata;Tetsuo Ono
  • 2015/12 HAI Symposium 2015 Outstanding Research Award
     Study for a Joint Attention System Using Communication Activity of Multiple Robots 
    受賞者: Takashi Ichijo;Nagisa Munekata;Tetsuo Ono
  • 2014/12 SIGGRAPH ASIA 2014, Best Demo Award,
     Touch at a Distance: Simple Perception Aid Device with User's Explorer Action 
    受賞者: Akita, J;Ono, T;Ito, K;Okamoto, M
  • 2013/08 The First International Conference on Human-Agent Interaction (iHAI 2013) iHAI 2013 Best Poster Presentation Runners-Up
     Agents on Robots: Mixed Reality Robots with Changeable Appearances depending on the Situation 
    受賞者: ONO Tetsuo
  • 2013/08 The First International Conference on Human-Agent Interaction (iHAI 2013) iHAI 2013 Honorable Mention Award
     Robots that Can Feel the Mood: Adaptive Interrupts in Conversation Using the Activity of Communications 
    受賞者: ONO Tetsuo
  • 2012/03 ヒューマンインタフェース学会 特別賞
     
    受賞者: 小野 哲雄
  • 2011/10 情報処理学会 北海道支部 技術研究賞
     
    受賞者: 小野哲雄
  • 2010/12 HAIシンポジウム2010 Outstanding Research Award 優秀賞
     
    受賞者: 小野 哲雄
  • 2010/11 7th Advances in Computer Entertainment Technology Conference, ACE 2010 Best Paper Award,
     RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone 
    受賞者: Shirokura, T;Sakamoto, D;Sugiura, Y;Ono, T;Inami, M;Igarashi;T.ONO Tetsuo
  • 2009/03 情報処理学会 平成20年度 論文賞
     遠隔存在感メディアとしてのアンドロイド・ロボットの可能性 
    受賞者: 坂本大介;神田崇行;小野哲雄;石黒浩;萩田紀博
  • 2008/12 HAIシンポジウム2008 Outstanding Research Award 優秀賞
     
    受賞者: 小野 哲雄
  • 2008/10 Asia Network beyond Design 2008, ANBD 2008 The Best Award,
     
    受賞者: Akita, J;Ono, T;Ito, K;Okamoto, M
  • 2007/03 ヒューマンインタフェース学会 第7回(2007年度) 論文賞
     ITACO:メディア間を移動可能なエージェントによる遍在知の実現 
    受賞者: 小川浩平;小野哲雄
  • 2007 情報処理学会 インタラクション2007 ベストペーパー賞
     
    受賞者: 小野 哲雄
  • 2004/03 国際電気通信基礎技術研究所 創立記念日表彰
     
    受賞者: 小野 哲雄
  • 2001/09 情報処理学会 山下記念研究賞
     ロボットの心を読む:関係性に基づくコミュニケーションのモデル 
    受賞者: 小野 哲雄
  • 2000/03 国際電気通信基礎技術研究所 平成12年度 研究開発表彰
     
    受賞者: 小野 哲雄
  • 1999/06 人工知能学会 第13回全国大会 優秀論文賞
     ヒューマンロボットインタラクションにおける関係性の創出 
    受賞者: 小野 哲雄
  • 1998/03 情報処理学会 第56回全国大会 優秀賞
     身体的な関係性に基づくコミュニケーションの円環モデル 
    受賞者: 小野 哲雄

Research Grants & Projects

  • “ナッジ”エージェント:人をウェルビーイングへと導くエージェントの基礎的研究
    科研費:挑戦的研究(萌芽)
    Date (from‐to) : 2019/07 -2022/03 
    Author : 小野 哲雄
  • 認知的インタラクションデザイン学:意思疎通のモデル論的理解と人工物設計への応用
    科研費:新学術領域研究(研究領域提案型)
    Date (from‐to) : 2014/10 -2019/03 
    Author : 植田一博
  • 複数ロボットの共同注視を用いた注意誘導システムの研究
    科研費:挑戦的萌芽研究
    Date (from‐to) : 2014/04 -2016/03 
    Author : 小野 哲雄
  • ヒューマンエージェントインタラクションによる環境知能の実現
    科研費:基盤研究(B)
    Date (from‐to) : 2010/04 -2014/03 
    Author : 小野 哲雄
  • メディア間を移動することにより環境に遍在する認知システムの研究
    科研費:萌芽研究
    Date (from‐to) : 2005/04 -2007/03 
    Author : 小野 哲雄
  • センサつきキッチンとレシピ自動作成システムの開発とその教育的利用に関する研究
    科研費:基盤研究(C)
    Date (from‐to) : 2003/04 -2005/03 
    Author : 小野 哲雄

Educational Activities

Teaching Experience

  • ロボット情報学
    開講年度 : 2019
    課程区分 : 学士課程
    開講学部 : 工学部
  • 情報工学特別講義Ⅱ
    開講年度 : 2019
    課程区分 : 学士課程
    開講学部 : 工学部


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